param.Difficulty -> param.CustomDifficulty; make this work again

This commit is contained in:
AJ Kelly
2010-08-25 17:48:33 -05:00
parent f5e424970f
commit 928ecd4d46
+4 -4
View File
@@ -1889,7 +1889,7 @@ FrameX=0
FrameY=0
FrameOnCommand=
FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
FrameSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
FrameSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
NumTicks=10
MaxTicks=14
TicksX=0
@@ -1902,17 +1902,17 @@ ZeroMeterString="?"
MeterX=30
MeterY=0
MeterOnCommand=shadowlength,0
MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
MeterSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
ShowDescription=true
DescriptionX=-10
DescriptionY=0
DescriptionOnCommand=shadowlength,0;uppercase,true;
DescriptionSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
DescriptionSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
ShowAutogen=true
AutogenX=40
AutogenY=0
AutogenOnCommand=
AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
AutogenSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
ShowStepsType=false
StepsTypeX=0
StepsTypeY=0