Merge, Round II
@@ -1,18 +1,18 @@
|
||||
local Color1 = color(Var "Color1");
|
||||
local Color2 = color(Var "Color2");
|
||||
|
||||
local t = Def.ActorFrame {};
|
||||
|
||||
t[#t+1] = LoadActor(Var "File1") .. {
|
||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
|
||||
};
|
||||
|
||||
if Var("File2") ~= nil then
|
||||
t[#t+1] = LoadActor(Var("File2")) .. {
|
||||
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color2;effectclock,"music");
|
||||
GainFocusCommand=cmd(play);
|
||||
LoseFocusCommand=cmd(pause);
|
||||
};
|
||||
end;
|
||||
|
||||
return t;
|
||||
local Color1 = color(Var "Color1");
|
||||
local Color2 = color(Var "Color2");
|
||||
|
||||
local t = Def.ActorFrame {
|
||||
LoadActor(Var "File1") .. {
|
||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
|
||||
GainFocusCommand=cmd(play);
|
||||
LoseFocusCommand=cmd(pause);
|
||||
};
|
||||
|
||||
LoadActor(Var "File2") .. {
|
||||
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color2;effectclock,"music");
|
||||
GainFocusCommand=cmd(play);
|
||||
LoseFocusCommand=cmd(pause);
|
||||
};
|
||||
};
|
||||
|
||||
return t;
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
local Color1 = color(Var "Color1");
|
||||
local Color2 = color(Var "Color2");
|
||||
|
||||
local t = Def.ActorFrame {
|
||||
LoadActor(Var "File1") .. {
|
||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
|
||||
GainFocusCommand=cmd(play);
|
||||
LoseFocusCommand=cmd(pause);
|
||||
};
|
||||
|
||||
LoadActor(Var "File2") .. {
|
||||
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color2;effectclock,"music");
|
||||
GainFocusCommand=cmd(play);
|
||||
LoseFocusCommand=cmd(pause);
|
||||
};
|
||||
};
|
||||
|
||||
return t;
|
||||
@@ -4,6 +4,7 @@ The following is a list of known issues with StepMania 5.
|
||||
NoteSkins. Random Vanish, in particular, has caused crashes.
|
||||
* In a more technical and general sense, diffuse commands do not
|
||||
work properly with ActorFrames.
|
||||
* This is most evident with the default dance mode noteskin.
|
||||
|
||||
* The course editor is not working. (It could stand to be rewritten.)
|
||||
|
||||
@@ -22,7 +23,7 @@ The following is a list of known issues with StepMania 5.
|
||||
* Routine mode (dance or pump) isn't perfect yet.
|
||||
* Attempting to use the Jukebox to show Routine steps will lead to an infinite
|
||||
loop that is not escapable short of killing the program.
|
||||
* Practice mode and routine steps may cause a crash. (?)
|
||||
* Attempting to select routine mode in the Practice menu causes a crash.
|
||||
|
||||
* The attempted unlock code written around Previews 2-4 (?) does not seem to
|
||||
work at this time. Assistance may be needed here.
|
||||
@@ -31,6 +32,7 @@ The following is a list of known issues with StepMania 5.
|
||||
shouldn't be all the time.
|
||||
|
||||
* C-Mods have not been fully tested with all of the new segments yet.
|
||||
Warp segments are ignored when C-Mods are used.
|
||||
|
||||
* Split Timing needs adjustments with only one chart in place.
|
||||
* Either that, or all tags must be allowable in song timing.
|
||||
@@ -46,12 +48,13 @@ The following is a list of known issues with StepMania 5.
|
||||
|
||||
* FFMPEG ruins our lives. I suspect init problems for Linux, since it
|
||||
works perfectly fine seemingly at random. Unsure for other platforms.
|
||||
* is this still an issue with ffmpeg 0.10? -freem
|
||||
|
||||
* VBR MP3's don't seek correctly in the editor, which botches sync.
|
||||
|
||||
* While ScreenHowToPlay no longer crashes (?), the steps do not show up.
|
||||
The steps themselves are being read, as the character will react to where
|
||||
the arrows would be.
|
||||
The steps themselves are being read, as the character will still step
|
||||
to the arrows would be.
|
||||
|
||||
* There is no make install target for linux systems - this is important for
|
||||
packaging purposes in particular (it would be great to release .debs!)
|
||||
@@ -59,4 +62,6 @@ The following is a list of known issues with StepMania 5.
|
||||
* LuaDriver works well, but without threading it has latency issues.
|
||||
|
||||
* Survival courses crash if you set a noteskin in the player options
|
||||
just before starting the course.
|
||||
just before starting the course.
|
||||
|
||||
* On some graphics cards, 3D models may cause crashes.
|
||||
|
After Width: | Height: | Size: 5.9 KiB |
|
After Width: | Height: | Size: 5.9 KiB |
@@ -152,7 +152,7 @@ function FailCombo()
|
||||
end
|
||||
|
||||
local RoutineSkins = {
|
||||
dance = { P1 = "midi-routine-p1", P2 = "midi-routine-p1" },
|
||||
dance = { P1 = "midi-routine-p1", P2 = "midi-routine-p2" },
|
||||
pump = { P1 = "cmd-routine-p1", P2 = "cmd-routine-p2" },
|
||||
kb7 = { P1 = "default", P2 = "retrobar" },
|
||||
-------------------------------------------------------------
|
||||
|
||||
@@ -236,60 +236,6 @@ r['DDR SuperNOVA'] = function(params, pss)
|
||||
-- [ja] 計算して代入
|
||||
pss:SetScore(math.floor(10000000 * sntmp_Score[p] / totalItems / 3));
|
||||
end;
|
||||
|
||||
-----------------------------------------------------------
|
||||
--DDR SuperNOVA 2 scoring by @waiei
|
||||
-----------------------------------------------------------
|
||||
local sn2tmp_Sub={0,0};
|
||||
local sn2tmp_Score={0,0};
|
||||
local sn2tmp_Steps={0,0};
|
||||
r['DDR SuperNOVA 2'] = function(params, pss)
|
||||
local multLookup =
|
||||
{
|
||||
['TapNoteScore_W1'] = 10,
|
||||
['TapNoteScore_W2'] = 10,
|
||||
['TapNoteScore_W3'] = 5
|
||||
};
|
||||
setmetatable(multLookup, ZeroIfNotFound);
|
||||
local radarValues = GetDirectRadar(params.Player);
|
||||
local totalItems = GetTotalItems(radarValues);
|
||||
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
|
||||
|
||||
-- [ja] スコアが0の時に初期化
|
||||
if pss:GetScore()==0 then
|
||||
sn2tmp_Sub[p]=0;
|
||||
sn2tmp_Score[p]=0;
|
||||
sn2tmp_Steps[p]=0;
|
||||
end;
|
||||
|
||||
-- [ja] maxAdd は 加算する最高点を 10 とした時の値(つまり、10=100% / 5=50%)
|
||||
local maxAdd = 0;
|
||||
-- [ja] O.K.判定時は問答無用で満点
|
||||
if params.HoldNoteScore == 'HoldNoteScore_Held' then
|
||||
maxAdd = 10;
|
||||
else
|
||||
-- [ja] N.G.判定時は問答無用で0点
|
||||
if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
|
||||
maxAdd = 0;
|
||||
-- [ja] それ以外ということは、ロングノート以外の判定である
|
||||
else
|
||||
maxAdd = multLookup[params.TapNoteScore];
|
||||
if (params.TapNoteScore == 'TapNoteScore_W2') or (params.TapNoteScore=='TapNoteScore_W3') then
|
||||
-- [ja] W2とW3の数を記録
|
||||
sn2tmp_Sub[p]=sn2tmp_Sub[p]+1;
|
||||
end;
|
||||
end
|
||||
end;
|
||||
sn2tmp_Score[p]=sn2tmp_Score[p]+maxAdd;
|
||||
-- [ja] 踏み踏みしたステップ数
|
||||
sn2tmp_Steps[p]=sn2tmp_Steps[p]+1;
|
||||
-- [ja] 現時点での、All W1判定の時のスコア
|
||||
pss:SetCurMaxScore(math.floor(10000*sn2tmp_Steps[p]/totalItems) * 10);
|
||||
|
||||
-- [ja] 計算して代入
|
||||
pss:SetScore((math.floor(10000*sn2tmp_Score[p]/totalItems) * 10) - (sn2tmp_Sub[p]*10) );
|
||||
end;
|
||||
|
||||
-----------------------------------------------------------
|
||||
--Radar Master (disabled; todo: get this working with StepMania 5)
|
||||
-----------------------------------------------------------
|
||||
@@ -340,15 +286,6 @@ r['MIGS'] = function(params,pss)
|
||||
curScore = math.max(0,curScore + ( pss:GetHoldNoteScores('HoldNoteScore_Held') * 6 ));
|
||||
pss:SetScore(curScore);
|
||||
end;
|
||||
|
||||
--------------------------------------------------------------
|
||||
--1bilDP scoring because I can.
|
||||
--------------------------------------------------------------
|
||||
r['Billions DP']= function(params,pss)
|
||||
local poss = pss:GetPossibleDancePoints()
|
||||
pss:SetScore(math.floor((pss:GetActualDancePoints()/poss)*1000000000))
|
||||
pss:SetCurMaxScore(math.floor((pss:GetCurrentPossibleDancePoints()/poss)*1000000000))
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- Formulas end here.
|
||||
for v in ivalues(DisabledScoringModes) do r[v] = nil end
|
||||
|
||||
@@ -11,7 +11,7 @@ local function CreateOldScoringShim(name)
|
||||
judg,pss,player,mode=coroutine.yield()
|
||||
while true do
|
||||
if mode=="update" then
|
||||
func(judg,pss)
|
||||
if not judg.TapNoteScore:find("Mine") then func(judg,pss) end
|
||||
judg,pss,player,mode=coroutine.yield(pss:GetScore(),pss:GetCurMaxScore())
|
||||
elseif mode=="finalize" then
|
||||
return pss:GetScore(),pss:GetCurMaxScore()
|
||||
@@ -28,7 +28,9 @@ function GetDirectRadar(player)
|
||||
return GAMESTATE:GetCurrentSteps(player):GetRadarValues(player)
|
||||
end
|
||||
|
||||
--The code here is an example of native modes.
|
||||
--[[----------------------------------------------------------------------------
|
||||
Scoring modes begin here.
|
||||
--]]----------------------------------------------------------------------------
|
||||
|
||||
--[[There are three operation modes:
|
||||
init mode: The JudgmentCommand is invalid in this mode.
|
||||
@@ -129,6 +131,61 @@ score=score+math.floor((actradar:GetValue(k)/thispossradar)*(thispossradar*v))
|
||||
return score,bestscore
|
||||
end
|
||||
|
||||
ScoringModes["DDR SuperNOVA 2"]=function(judge,pss,player,mode)
|
||||
local function dTransform(number)
|
||||
return 10*math.round(number/10)
|
||||
end
|
||||
local curScore=0
|
||||
local curMaxScore=0
|
||||
local tnsMultiplier={
|
||||
TapNoteScore_W1=1,
|
||||
TapNoteScore_W2=1,
|
||||
TapNoteScore_W3=0.5,
|
||||
TapNoteScore_AvoidMine=1}
|
||||
local subtract10Points = {
|
||||
TapNoteScore_W2=IsW1Allowed('TapNoteScore_W2'),
|
||||
TapNoteScore_W3=true}
|
||||
setmetatable(tnsMultiplier, ZeroIfNotFound)
|
||||
local radar = pss:GetRadarPossible()
|
||||
local stepScore = 1000000/math.max(radar:GetValue('RadarCategory_TapsAndHolds')+
|
||||
radar:GetValue('RadarCategory_Mines')+
|
||||
radar:GetValue('RadarCategory_Holds')+
|
||||
radar:GetValue('RadarCategory_Rolls'),1)
|
||||
--this is how one activates ScoringEngine2's built-in filter system.
|
||||
judge,pss,player,mode=coroutine.yield({{'TapNoteScore_None','TapNoteScore_CheckpointHit','TapNoteScore_CheckpointMiss'},{"HoldNoteScore_None"}})
|
||||
local mineWasHit=false
|
||||
while mode=="update" do
|
||||
if judge.TapNoteScore:find("Mine") then mineWasHit = true end
|
||||
curScore=curScore+(stepScore*(not judge.HoldNoteScore and tnsMultiplier[judge.TapNoteScore] -
|
||||
(subtract10Points[judge.TapNoteScore] and 10 or 0) or
|
||||
(judge.HoldNoteScore=='HoldNoteScore_Held' and 1 or 0)))
|
||||
curMaxScore=curMaxScore+stepScore
|
||||
judge,pss,player,mode=coroutine.yield(dTransform(curScore),dTransform(curMaxScore))
|
||||
end
|
||||
--We might not always be able to register mines in gameplay. Add the scores after gameplay if we couldn't.
|
||||
if not mineWasHit and radar:GetValue('RadarCategory_Mines')~=0 then
|
||||
curMaxScore=curMaxScore+(stepScore*radar:GetValue('RadarCategory_Mines'))
|
||||
curScore=curScore+(stepScore*pss:GetRadarActual():GetValue('RadarCategory_Miines'))
|
||||
end
|
||||
return dTransform(curScore),dTransform(curMaxScore)
|
||||
end
|
||||
|
||||
ScoringModes["Billions DP"]=function(judge,pss,player,mode)
|
||||
local possibleDP=pss:GetPossibleDancePoints()
|
||||
possibleDP=possibleDP>0 and possibleDP or 1
|
||||
local curScore = 0
|
||||
local curMaxScore = 0
|
||||
while true do
|
||||
judge,pss,player,mode=coroutine.yield(curScore,curMaxScore)
|
||||
curScore = (pss:GetActualDancePoints()/possibleDP)*1000000000
|
||||
curMaxScore = (pss:GetCurrentPossibleDancePoints()/possibleDP)*1000000000
|
||||
if mode=="finalize" then return curScore,curMaxScore end
|
||||
end
|
||||
end
|
||||
|
||||
--[[----------------------------------------------------------------------------
|
||||
Scoring modes end here.
|
||||
--]]----------------------------------------------------------------------------
|
||||
for k,v in pairs(Scoring) do
|
||||
if ScoringModes[k] == nil then
|
||||
ScoringModes[k] = CreateOldScoringShim(k)
|
||||
|
||||
|
Before Width: | Height: | Size: 940 B After Width: | Height: | Size: 940 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 797 B After Width: | Height: | Size: 797 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 653 B After Width: | Height: | Size: 653 B |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.4 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
@@ -1870,6 +1870,21 @@ SongInformationY=SCREEN_TOP+100
|
||||
SongInformationOnCommand=playcommand,"Set";draworder,105
|
||||
SongInformationOffCommand=
|
||||
|
||||
ShowWinArea=GAMESTATE:GetPlayMode() == 'PlayMode_Rave'
|
||||
WinFrameP1X=
|
||||
WinFrameP1Y=
|
||||
WinFrameP1OnCommand=
|
||||
WinFrameP2X=
|
||||
WinFrameP2Y=
|
||||
WinFrameP2OnCommand=
|
||||
#----#
|
||||
WinP1X=SCREEN_CENTER_X-224
|
||||
WinP1Y=SCREEN_BOTTOM-224
|
||||
WinP1OnCommand=draworder,101
|
||||
WinP2X=SCREEN_CENTER_X+224
|
||||
WinP2Y=SCREEN_BOTTOM-224
|
||||
WinP2OnCommand=draworder,101
|
||||
|
||||
[ScreenEvaluationNormal]
|
||||
Fallback="ScreenEvaluation"
|
||||
#
|
||||
|
||||