allow positioning per-player

allow moving overlay graphics
This commit is contained in:
Glenn Maynard
2003-04-17 22:53:36 +00:00
parent ad1fd84656
commit 924cb3f1bc
4 changed files with 48 additions and 23 deletions
+4
View File
@@ -155,6 +155,10 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
m_Judgment.SetX( JUDGMENT_X(m_PlayerNumber,bPlayerUsingBothSides) );
m_Judgment.SetY( bReverse ? SCREEN_BOTTOM-JUDGMENT_Y : SCREEN_TOP+JUDGMENT_Y );
/* These commands add to the above positioning, and are usually empty. */
m_Judgment.Command( g_NoteFieldMode[pn].m_JudgmentCmd );
m_Combo.Command( g_NoteFieldMode[pn].m_ComboCmd );
int c;
for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
{