allow positioning per-player
allow moving overlay graphics
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@@ -155,6 +155,10 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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m_Judgment.SetX( JUDGMENT_X(m_PlayerNumber,bPlayerUsingBothSides) );
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m_Judgment.SetY( bReverse ? SCREEN_BOTTOM-JUDGMENT_Y : SCREEN_TOP+JUDGMENT_Y );
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/* These commands add to the above positioning, and are usually empty. */
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m_Judgment.Command( g_NoteFieldMode[pn].m_JudgmentCmd );
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m_Combo.Command( g_NoteFieldMode[pn].m_ComboCmd );
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int c;
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for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
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{
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