allow positioning per-player
allow moving overlay graphics
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@@ -118,6 +118,7 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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/* Normally, this is empty and we use the style table entry via ColToButtonName. */
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CString Button = g_NoteFieldMode[m_PlayerNumber].NoteButtonNames[iColNum];
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if(Button == "")
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Button = NoteSkinManager::ColToButtonName(iColNum);
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