don't draw so far ahead when perspective is enabled

This commit is contained in:
Chris Danford
2003-04-01 19:35:29 +00:00
parent f5341a0438
commit 91f6d5424b
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -221,7 +221,7 @@ void NoteField::DrawPrimitives()
int iLastPixelToDraw = m_iLastPixelToDraw;
float fDrawScale = 1;
fDrawScale *= 1 + fabsf( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fPerspectiveTilt );
fDrawScale *= 1 + 0.5f * fabsf( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fPerspectiveTilt );
fDrawScale *= 1 + fabsf( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_MINI] );
iFirstPixelToDraw *= fDrawScale;