don't draw so far ahead when perspective is enabled
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@@ -221,7 +221,7 @@ void NoteField::DrawPrimitives()
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int iLastPixelToDraw = m_iLastPixelToDraw;
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float fDrawScale = 1;
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fDrawScale *= 1 + fabsf( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fPerspectiveTilt );
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fDrawScale *= 1 + 0.5f * fabsf( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fPerspectiveTilt );
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fDrawScale *= 1 + fabsf( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_MINI] );
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iFirstPixelToDraw *= fDrawScale;
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