diff --git a/stepmania/src/NoteField.cpp b/stepmania/src/NoteField.cpp index 78e1fb835d..7af76e9f3e 100644 --- a/stepmania/src/NoteField.cpp +++ b/stepmania/src/NoteField.cpp @@ -221,7 +221,7 @@ void NoteField::DrawPrimitives() int iLastPixelToDraw = m_iLastPixelToDraw; float fDrawScale = 1; - fDrawScale *= 1 + fabsf( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fPerspectiveTilt ); + fDrawScale *= 1 + 0.5f * fabsf( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fPerspectiveTilt ); fDrawScale *= 1 + fabsf( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_MINI] ); iFirstPixelToDraw *= fDrawScale; diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index c8f253b346..0a6e617d21 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -440,7 +440,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) // only load if we're going to use it { - m_textSurviveTime.LoadFromFont( THEME->GetPathTo("Numbers","ScreenGameplay survive time") ); + m_textSurviveTime.LoadFromFont( THEME->GetPathTo("Fonts","ScreenGameplay survive time") ); m_textSurviveTime.EnableShadow( false ); m_textSurviveTime.SetXY( SURVIVE_TIME_X, SURVIVE_TIME_Y ); m_textSurviveTime.SetText( "" ); @@ -1470,7 +1470,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) if( GAMESTATE->IsPlayerEnabled(p) ) fMaxSurviveSeconds = max( fMaxSurviveSeconds, GAMESTATE->m_CurStageStats.fAliveSeconds[p] ); ASSERT( fMaxSurviveSeconds > 0 ); - m_textSurviveTime.SetText( SecondsToTime(fMaxSurviveSeconds) ); + m_textSurviveTime.SetText( "TIME: " + SecondsToTime(fMaxSurviveSeconds) ); m_textSurviveTime.BeginTweening( 0.3f ); // sleep m_textSurviveTime.BeginTweening( 0.3f ); // fade in m_textSurviveTime.SetTweenDiffuse( RageColor(1,1,1,1) );