remove pre-ActorScroller cruft
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@@ -22,9 +22,6 @@ CourseContentsList::CourseContentsList()
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{
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for( int i=0; i<MAX_ITEMS; i++ )
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m_vpDisplay.push_back( new CourseEntryDisplay );
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m_fTimeUntilScroll = 0;
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m_fItemAtPosition0InList = 0;
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}
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CourseContentsList::~CourseContentsList()
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@@ -70,7 +67,7 @@ void CourseContentsList::SetFromGameState()
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this->AddChild( &d );
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d.SetFromGameState( (int)(truncf(m_fItemAtPosition0InList))+i );
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d.SetFromGameState( i );
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}
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bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
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@@ -95,9 +92,6 @@ void CourseContentsList::SetFromGameState()
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void CourseContentsList::TweenInAfterChangedCourse()
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{
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/*
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m_fItemAtTopOfList = 0;
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m_fTimeUntilScroll = 3;
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for( int i=0; i<m_fItemAtPosition0InList; i++ )
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{
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CourseEntryDisplay& display = m_CourseContentDisplays[i];
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