From 91c560ad74f538c5142095674ae4c7b68f7cbe3d Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 16 Aug 2006 18:07:25 +0000 Subject: [PATCH] remove pre-ActorScroller cruft --- stepmania/src/CourseContentsList.cpp | 8 +------- stepmania/src/CourseContentsList.h | 1 - 2 files changed, 1 insertion(+), 8 deletions(-) diff --git a/stepmania/src/CourseContentsList.cpp b/stepmania/src/CourseContentsList.cpp index 90ddd87654..65fd7b50d8 100644 --- a/stepmania/src/CourseContentsList.cpp +++ b/stepmania/src/CourseContentsList.cpp @@ -22,9 +22,6 @@ CourseContentsList::CourseContentsList() { for( int i=0; iAddChild( &d ); - d.SetFromGameState( (int)(truncf(m_fItemAtPosition0InList))+i ); + d.SetFromGameState( i ); } bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow; @@ -95,9 +92,6 @@ void CourseContentsList::SetFromGameState() void CourseContentsList::TweenInAfterChangedCourse() { /* - m_fItemAtTopOfList = 0; - m_fTimeUntilScroll = 3; - for( int i=0; i m_vpDisplay; float m_fTimeUntilScroll; - float m_fItemAtPosition0InList; // 0 <= val < m_vpDisplay.size() }; #endif