make course use songs we have, add back experimental customdifficulties;
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@@ -2,7 +2,7 @@
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#SCRIPTER:Midiman;
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#SCRIPTER:Midiman;
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#GAINSECONDS:120;
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#GAINSECONDS:120;
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#SONG:*:Hard;
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#SONG:StepMania 5/Springtime:Hard;
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#GAINSECONDS:25;
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#GAINSECONDS:25;
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#SONG:*:Hard;
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#SONG:StepMania 5/MechaTribe Assault:Hard;
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@@ -64,7 +64,11 @@ Routine=Routine
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Freestyle=Freestyle
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Freestyle=Freestyle
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Crazy=Crazy
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Crazy=Crazy
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Nightmare=Nightmare
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Nightmare=Nightmare
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HalfDouble=Half-Double
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# Pump Half-Double
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HalfDoubleEasy=Half-Double
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HalfDoubleMedium=Half-Double
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HalfDoubleHard=Half-Double
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HalfDoubleExpert=Half-Double
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[CourseDifficulty]
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[CourseDifficulty]
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Beginner=Novice
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Beginner=Novice
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@@ -93,7 +93,10 @@ GameColor = {
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GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"]
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GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"]
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GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"]
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GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"]
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GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"]
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GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"]
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GameColor.Difficulty["HalfDouble"] = GameColor.Difficulty["Medium"]
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GameColor.Difficulty["HalfDoubleEasy"] = GameColor.Difficulty["Easy"]
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GameColor.Difficulty["HalfDoubleMedium"] = GameColor.Difficulty["Medium"]
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GameColor.Difficulty["HalfDoubleHard"] = GameColor.Difficulty["Hard"]
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GameColor.Difficulty["HalfDoubleExpert"] = GameColor.Difficulty["Expert"]
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--[[ Fallbacks ]]
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--[[ Fallbacks ]]
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function BoostColor( cColor, fBoost )
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function BoostColor( cColor, fBoost )
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@@ -467,8 +467,80 @@ SortLevel5Color=color("0,1,0,1")
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# Custom system that lets you rename certain classes of difficulties to
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# Custom system that lets you rename certain classes of difficulties to
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# something else. Mostly for custom games and game emulation, PIU for example.
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# something else. Mostly for custom games and game emulation, PIU for example.
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Names=
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Names="PumpHard,PumpFreestyle,PumpNightmare"
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#~ Names="PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDoubleEasy,PumpHalfDoubleMedium,PumpHalfDoubleHard,PumpHalfDoubleExpert"
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# Dance Couple Beginner
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DanceCoupleBeginnerStepsType="StepsType_Dance_Couple"
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DanceCoupleBeginnerDifficulty="Difficulty_Beginner"
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DanceCoupleBeginnerCourseType=nil
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DanceCoupleBeginnerString="Beginner"
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# Dance Couple Easy
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DanceCoupleEasyStepsType="StepsType_Dance_Couple"
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DanceCoupleEasyDifficulty="Difficulty_Easy"
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DanceCoupleEasyCourseType=nil
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DanceCoupleEasyString="Easy"
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# Dance Couple Medium
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DanceCoupleMediumStepsType="StepsType_Dance_Couple"
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DanceCoupleMediumDifficulty="Difficulty_Medium"
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DanceCoupleMediumCourseType=nil
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DanceCoupleMediumString="Medium"
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# Dance Couple Hard
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DanceCoupleHardStepsType="StepsType_Dance_Couple"
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DanceCoupleHardDifficulty="Difficulty_Hard"
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DanceCoupleHardCourseType=nil
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DanceCoupleHardString="Hard"
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# Dance Couple Expert
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DanceCoupleExpertStepsType="StepsType_Dance_Couple"
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DanceCoupleExpertDifficulty="Difficulty_Expert"
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DanceCoupleExpertCourseType=nil
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DanceCoupleExpertString="Expert"
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# Pump Single Hard (Crazy)
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PumpHardStepsType="StepsType_Pump_Single"
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PumpHardDifficulty="Difficulty_Hard"
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PumpHardCourseType=nil
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PumpHardString="Crazy"
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# Pump Double Medium (Freestyle)
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PumpFreestyleStepsType="StepsType_Pump_Double"
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PumpFreestyleDifficulty="Difficulty_Medium"
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PumpFreestyleCourseType=nil
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PumpFreestyleString="Freestyle"
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# Pump Double Hard (Nightmare)
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PumpNightmareStepsType="StepsType_Pump_Double"
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PumpNightmareDifficulty="Difficulty_Hard"
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PumpNightmareCourseType=nil
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PumpNightmareString="Nightmare"
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# Pump Half-Double Easy
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PumpHalfDoubleEasyStepsType="StepsType_Pump_Halfdouble"
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PumpHalfDoubleEasyDifficulty="Difficulty_Easy"
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PumpHalfDoubleEasyCourseType=nil
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PumpHalfDoubleEasyString="HalfDoubleEasy"
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# Pump Half-Double Medium
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PumpHalfDoubleMediumStepsType="StepsType_Pump_Halfdouble"
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PumpHalfDoubleMediumDifficulty="Difficulty_Medium"
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PumpHalfDoubleMediumCourseType=nil
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PumpHalfDoubleMediumString="HalfDoubleMedium"
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# Pump Half-Double Hard
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PumpHalfDoubleHardStepsType="StepsType_Pump_Halfdouble"
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PumpHalfDoubleHardDifficulty="Difficulty_Hard"
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PumpHalfDoubleHardCourseType=nil
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PumpHalfDoubleHardString="HalfDoubleHard"
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# Pump Half-Double Expert
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PumpHalfDoubleExpertStepsType="StepsType_Pump_Halfdouble"
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PumpHalfDoubleExpertDifficulty="Difficulty_Expert"
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PumpHalfDoubleExpertCourseType=nil
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PumpHalfDoubleExpertString="HalfDoubleExpert"
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#
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# Difficulty_Beginner-StepsType_Pump_Single=Easy
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# Difficulty_Easy-StepsType_Pump_Single=Normal
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# Difficulty_Medium-StepsType_Pump_Single=Hard
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# Difficulty_Hard-StepsType_Pump_Single=Crazy
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# Difficulty_Medium-StepsType_Pump_Halfdouble=Half-Double
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# Difficulty_Medium-StepsType_Pump_Double=Freestyle
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# Difficulty_Hard-StepsType_Pump_Double=Nightmare
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# Difficulty_Edit-StepsType_Pump_Single=Edit
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# Difficulty_Edit-StepsType_Pump_Halfdouble=Edit
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# Difficulty_Edit-StepsType_Pump_Double=Edit
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# Course=Progressive
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[DifficultyList]
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[DifficultyList]
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# A list that shows difficulties in a song.
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# A list that shows difficulties in a song.
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CapitalizeDifficultyNames=false
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CapitalizeDifficultyNames=false
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