make course use songs we have, add back experimental customdifficulties;

This commit is contained in:
Jonathan Payne
2012-01-07 00:23:00 -08:00
parent 0072afdf01
commit 91bd3c02cf
4 changed files with 85 additions and 6 deletions
+2 -2
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@@ -2,7 +2,7 @@
#SCRIPTER:Midiman; #SCRIPTER:Midiman;
#GAINSECONDS:120; #GAINSECONDS:120;
#SONG:*:Hard; #SONG:StepMania 5/Springtime:Hard;
#GAINSECONDS:25; #GAINSECONDS:25;
#SONG:*:Hard; #SONG:StepMania 5/MechaTribe Assault:Hard;
+5 -1
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@@ -64,7 +64,11 @@ Routine=Routine
Freestyle=Freestyle Freestyle=Freestyle
Crazy=Crazy Crazy=Crazy
Nightmare=Nightmare Nightmare=Nightmare
HalfDouble=Half-Double # Pump Half-Double
HalfDoubleEasy=Half-Double
HalfDoubleMedium=Half-Double
HalfDoubleHard=Half-Double
HalfDoubleExpert=Half-Double
[CourseDifficulty] [CourseDifficulty]
Beginner=Novice Beginner=Novice
+4 -1
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@@ -93,7 +93,10 @@ GameColor = {
GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"] GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"]
GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"] GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"]
GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"] GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"]
GameColor.Difficulty["HalfDouble"] = GameColor.Difficulty["Medium"] GameColor.Difficulty["HalfDoubleEasy"] = GameColor.Difficulty["Easy"]
GameColor.Difficulty["HalfDoubleMedium"] = GameColor.Difficulty["Medium"]
GameColor.Difficulty["HalfDoubleHard"] = GameColor.Difficulty["Hard"]
GameColor.Difficulty["HalfDoubleExpert"] = GameColor.Difficulty["Expert"]
--[[ Fallbacks ]] --[[ Fallbacks ]]
function BoostColor( cColor, fBoost ) function BoostColor( cColor, fBoost )
+74 -2
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@@ -467,8 +467,80 @@ SortLevel5Color=color("0,1,0,1")
# Custom system that lets you rename certain classes of difficulties to # Custom system that lets you rename certain classes of difficulties to
# something else. Mostly for custom games and game emulation, PIU for example. # something else. Mostly for custom games and game emulation, PIU for example.
Names= Names="PumpHard,PumpFreestyle,PumpNightmare"
#~ Names="PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDoubleEasy,PumpHalfDoubleMedium,PumpHalfDoubleHard,PumpHalfDoubleExpert"
# Dance Couple Beginner
DanceCoupleBeginnerStepsType="StepsType_Dance_Couple"
DanceCoupleBeginnerDifficulty="Difficulty_Beginner"
DanceCoupleBeginnerCourseType=nil
DanceCoupleBeginnerString="Beginner"
# Dance Couple Easy
DanceCoupleEasyStepsType="StepsType_Dance_Couple"
DanceCoupleEasyDifficulty="Difficulty_Easy"
DanceCoupleEasyCourseType=nil
DanceCoupleEasyString="Easy"
# Dance Couple Medium
DanceCoupleMediumStepsType="StepsType_Dance_Couple"
DanceCoupleMediumDifficulty="Difficulty_Medium"
DanceCoupleMediumCourseType=nil
DanceCoupleMediumString="Medium"
# Dance Couple Hard
DanceCoupleHardStepsType="StepsType_Dance_Couple"
DanceCoupleHardDifficulty="Difficulty_Hard"
DanceCoupleHardCourseType=nil
DanceCoupleHardString="Hard"
# Dance Couple Expert
DanceCoupleExpertStepsType="StepsType_Dance_Couple"
DanceCoupleExpertDifficulty="Difficulty_Expert"
DanceCoupleExpertCourseType=nil
DanceCoupleExpertString="Expert"
# Pump Single Hard (Crazy)
PumpHardStepsType="StepsType_Pump_Single"
PumpHardDifficulty="Difficulty_Hard"
PumpHardCourseType=nil
PumpHardString="Crazy"
# Pump Double Medium (Freestyle)
PumpFreestyleStepsType="StepsType_Pump_Double"
PumpFreestyleDifficulty="Difficulty_Medium"
PumpFreestyleCourseType=nil
PumpFreestyleString="Freestyle"
# Pump Double Hard (Nightmare)
PumpNightmareStepsType="StepsType_Pump_Double"
PumpNightmareDifficulty="Difficulty_Hard"
PumpNightmareCourseType=nil
PumpNightmareString="Nightmare"
# Pump Half-Double Easy
PumpHalfDoubleEasyStepsType="StepsType_Pump_Halfdouble"
PumpHalfDoubleEasyDifficulty="Difficulty_Easy"
PumpHalfDoubleEasyCourseType=nil
PumpHalfDoubleEasyString="HalfDoubleEasy"
# Pump Half-Double Medium
PumpHalfDoubleMediumStepsType="StepsType_Pump_Halfdouble"
PumpHalfDoubleMediumDifficulty="Difficulty_Medium"
PumpHalfDoubleMediumCourseType=nil
PumpHalfDoubleMediumString="HalfDoubleMedium"
# Pump Half-Double Hard
PumpHalfDoubleHardStepsType="StepsType_Pump_Halfdouble"
PumpHalfDoubleHardDifficulty="Difficulty_Hard"
PumpHalfDoubleHardCourseType=nil
PumpHalfDoubleHardString="HalfDoubleHard"
# Pump Half-Double Expert
PumpHalfDoubleExpertStepsType="StepsType_Pump_Halfdouble"
PumpHalfDoubleExpertDifficulty="Difficulty_Expert"
PumpHalfDoubleExpertCourseType=nil
PumpHalfDoubleExpertString="HalfDoubleExpert"
#
# Difficulty_Beginner-StepsType_Pump_Single=Easy
# Difficulty_Easy-StepsType_Pump_Single=Normal
# Difficulty_Medium-StepsType_Pump_Single=Hard
# Difficulty_Hard-StepsType_Pump_Single=Crazy
# Difficulty_Medium-StepsType_Pump_Halfdouble=Half-Double
# Difficulty_Medium-StepsType_Pump_Double=Freestyle
# Difficulty_Hard-StepsType_Pump_Double=Nightmare
# Difficulty_Edit-StepsType_Pump_Single=Edit
# Difficulty_Edit-StepsType_Pump_Halfdouble=Edit
# Difficulty_Edit-StepsType_Pump_Double=Edit
# Course=Progressive
[DifficultyList] [DifficultyList]
# A list that shows difficulties in a song. # A list that shows difficulties in a song.
CapitalizeDifficultyNames=false CapitalizeDifficultyNames=false