From 91bd3c02cf056f52996c8ab801b1d07fb390a225 Mon Sep 17 00:00:00 2001 From: Jonathan Payne Date: Sat, 7 Jan 2012 00:23:00 -0800 Subject: [PATCH] make course use songs we have, add back experimental customdifficulties; --- Courses/Default/Jupiter.crs | 4 +- Themes/_fallback/Languages/en.ini | 6 +- Themes/_fallback/Scripts/02 Colors.lua | 5 +- Themes/_fallback/metrics.ini | 76 +++++++++++++++++++++++++- 4 files changed, 85 insertions(+), 6 deletions(-) diff --git a/Courses/Default/Jupiter.crs b/Courses/Default/Jupiter.crs index 85dbbc9cf5..dc69cce359 100644 --- a/Courses/Default/Jupiter.crs +++ b/Courses/Default/Jupiter.crs @@ -2,7 +2,7 @@ #SCRIPTER:Midiman; #GAINSECONDS:120; -#SONG:*:Hard; +#SONG:StepMania 5/Springtime:Hard; #GAINSECONDS:25; -#SONG:*:Hard; \ No newline at end of file +#SONG:StepMania 5/MechaTribe Assault:Hard; \ No newline at end of file diff --git a/Themes/_fallback/Languages/en.ini b/Themes/_fallback/Languages/en.ini index 2a586831f9..c0466c5fe5 100644 --- a/Themes/_fallback/Languages/en.ini +++ b/Themes/_fallback/Languages/en.ini @@ -64,7 +64,11 @@ Routine=Routine Freestyle=Freestyle Crazy=Crazy Nightmare=Nightmare -HalfDouble=Half-Double +# Pump Half-Double +HalfDoubleEasy=Half-Double +HalfDoubleMedium=Half-Double +HalfDoubleHard=Half-Double +HalfDoubleExpert=Half-Double [CourseDifficulty] Beginner=Novice diff --git a/Themes/_fallback/Scripts/02 Colors.lua b/Themes/_fallback/Scripts/02 Colors.lua index b6c3045ed5..6b0f3a7962 100644 --- a/Themes/_fallback/Scripts/02 Colors.lua +++ b/Themes/_fallback/Scripts/02 Colors.lua @@ -93,7 +93,10 @@ GameColor = { GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"] GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"] GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"] -GameColor.Difficulty["HalfDouble"] = GameColor.Difficulty["Medium"] +GameColor.Difficulty["HalfDoubleEasy"] = GameColor.Difficulty["Easy"] +GameColor.Difficulty["HalfDoubleMedium"] = GameColor.Difficulty["Medium"] +GameColor.Difficulty["HalfDoubleHard"] = GameColor.Difficulty["Hard"] +GameColor.Difficulty["HalfDoubleExpert"] = GameColor.Difficulty["Expert"] --[[ Fallbacks ]] function BoostColor( cColor, fBoost ) diff --git a/Themes/_fallback/metrics.ini b/Themes/_fallback/metrics.ini index 14ab69c6a6..21ed60c024 100644 --- a/Themes/_fallback/metrics.ini +++ b/Themes/_fallback/metrics.ini @@ -467,8 +467,80 @@ SortLevel5Color=color("0,1,0,1") # Custom system that lets you rename certain classes of difficulties to # something else. Mostly for custom games and game emulation, PIU for example. -Names= - +Names="PumpHard,PumpFreestyle,PumpNightmare" +#~ Names="PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDoubleEasy,PumpHalfDoubleMedium,PumpHalfDoubleHard,PumpHalfDoubleExpert" +# Dance Couple Beginner +DanceCoupleBeginnerStepsType="StepsType_Dance_Couple" +DanceCoupleBeginnerDifficulty="Difficulty_Beginner" +DanceCoupleBeginnerCourseType=nil +DanceCoupleBeginnerString="Beginner" +# Dance Couple Easy +DanceCoupleEasyStepsType="StepsType_Dance_Couple" +DanceCoupleEasyDifficulty="Difficulty_Easy" +DanceCoupleEasyCourseType=nil +DanceCoupleEasyString="Easy" +# Dance Couple Medium +DanceCoupleMediumStepsType="StepsType_Dance_Couple" +DanceCoupleMediumDifficulty="Difficulty_Medium" +DanceCoupleMediumCourseType=nil +DanceCoupleMediumString="Medium" +# Dance Couple Hard +DanceCoupleHardStepsType="StepsType_Dance_Couple" +DanceCoupleHardDifficulty="Difficulty_Hard" +DanceCoupleHardCourseType=nil +DanceCoupleHardString="Hard" +# Dance Couple Expert +DanceCoupleExpertStepsType="StepsType_Dance_Couple" +DanceCoupleExpertDifficulty="Difficulty_Expert" +DanceCoupleExpertCourseType=nil +DanceCoupleExpertString="Expert" +# Pump Single Hard (Crazy) +PumpHardStepsType="StepsType_Pump_Single" +PumpHardDifficulty="Difficulty_Hard" +PumpHardCourseType=nil +PumpHardString="Crazy" +# Pump Double Medium (Freestyle) +PumpFreestyleStepsType="StepsType_Pump_Double" +PumpFreestyleDifficulty="Difficulty_Medium" +PumpFreestyleCourseType=nil +PumpFreestyleString="Freestyle" +# Pump Double Hard (Nightmare) +PumpNightmareStepsType="StepsType_Pump_Double" +PumpNightmareDifficulty="Difficulty_Hard" +PumpNightmareCourseType=nil +PumpNightmareString="Nightmare" +# Pump Half-Double Easy +PumpHalfDoubleEasyStepsType="StepsType_Pump_Halfdouble" +PumpHalfDoubleEasyDifficulty="Difficulty_Easy" +PumpHalfDoubleEasyCourseType=nil +PumpHalfDoubleEasyString="HalfDoubleEasy" +# Pump Half-Double Medium +PumpHalfDoubleMediumStepsType="StepsType_Pump_Halfdouble" +PumpHalfDoubleMediumDifficulty="Difficulty_Medium" +PumpHalfDoubleMediumCourseType=nil +PumpHalfDoubleMediumString="HalfDoubleMedium" +# Pump Half-Double Hard +PumpHalfDoubleHardStepsType="StepsType_Pump_Halfdouble" +PumpHalfDoubleHardDifficulty="Difficulty_Hard" +PumpHalfDoubleHardCourseType=nil +PumpHalfDoubleHardString="HalfDoubleHard" +# Pump Half-Double Expert +PumpHalfDoubleExpertStepsType="StepsType_Pump_Halfdouble" +PumpHalfDoubleExpertDifficulty="Difficulty_Expert" +PumpHalfDoubleExpertCourseType=nil +PumpHalfDoubleExpertString="HalfDoubleExpert" +# +# Difficulty_Beginner-StepsType_Pump_Single=Easy +# Difficulty_Easy-StepsType_Pump_Single=Normal +# Difficulty_Medium-StepsType_Pump_Single=Hard +# Difficulty_Hard-StepsType_Pump_Single=Crazy +# Difficulty_Medium-StepsType_Pump_Halfdouble=Half-Double +# Difficulty_Medium-StepsType_Pump_Double=Freestyle +# Difficulty_Hard-StepsType_Pump_Double=Nightmare +# Difficulty_Edit-StepsType_Pump_Single=Edit +# Difficulty_Edit-StepsType_Pump_Halfdouble=Edit +# Difficulty_Edit-StepsType_Pump_Double=Edit +# Course=Progressive [DifficultyList] # A list that shows difficulties in a song. CapitalizeDifficultyNames=false