make course use songs we have, add back experimental customdifficulties;
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@@ -93,7 +93,10 @@ GameColor = {
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GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"]
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GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"]
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GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"]
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GameColor.Difficulty["HalfDouble"] = GameColor.Difficulty["Medium"]
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GameColor.Difficulty["HalfDoubleEasy"] = GameColor.Difficulty["Easy"]
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GameColor.Difficulty["HalfDoubleMedium"] = GameColor.Difficulty["Medium"]
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GameColor.Difficulty["HalfDoubleHard"] = GameColor.Difficulty["Hard"]
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GameColor.Difficulty["HalfDoubleExpert"] = GameColor.Difficulty["Expert"]
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--[[ Fallbacks ]]
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function BoostColor( cColor, fBoost )
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