start changing Lua to a singleton object
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@@ -38,20 +38,20 @@ Command::Arg::operator CString ()
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Command::Arg::operator float ()
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{
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Lua::PrepareExpression( s ); // strip invalid chars
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return Lua::RunExpressionF( s );
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LUA->PrepareExpression( s ); // strip invalid chars
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return LUA->RunExpressionF( s );
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}
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Command::Arg::operator int ()
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{
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Lua::PrepareExpression( s ); // strip invalid chars
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return (int)Lua::RunExpressionF( s );
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LUA->PrepareExpression( s ); // strip invalid chars
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return (int)LUA->RunExpressionF( s );
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}
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Command::Arg::operator bool ()
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{
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Lua::PrepareExpression( s ); // strip invalid chars
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return Lua::RunExpressionF( s ) != 0.0f;
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LUA->PrepareExpression( s ); // strip invalid chars
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return LUA->RunExpressionF( s ) != 0.0f;
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}
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void Command::Load( const CString &sCommand )
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