fix mismatched cached fonts if we load the same font with two different sChars

This commit is contained in:
Glenn Maynard
2003-11-02 04:05:13 +00:00
parent ee7a8ea08e
commit 914dc99ced
2 changed files with 29 additions and 30 deletions
+28 -24
View File
@@ -17,20 +17,26 @@
#include "RageUtil.h" #include "RageUtil.h"
#include "RageLog.h" #include "RageLog.h"
#include "RageException.h" #include "RageException.h"
#include <map>
FontManager* FONT = NULL; FontManager* FONT = NULL;
// map from file name to a texture holder
typedef pair<CString,CString> FontName;
static map<FontName, Font*> g_mapPathToFont;
FontManager::FontManager() FontManager::FontManager()
{ {
} }
FontManager::~FontManager() FontManager::~FontManager()
{ {
for( std::map<CString, Font*>::iterator i = m_mapPathToFont.begin(); for( std::map<FontName, Font*>::iterator i = g_mapPathToFont.begin();
i != m_mapPathToFont.end(); ++i) i != g_mapPathToFont.end(); ++i)
{ {
const FontName &fn = i->first;
Font* pFont = i->second; Font* pFont = i->second;
LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", i->first.c_str(), pFont->m_iRefCount ); LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", fn.first.c_str(), pFont->m_iRefCount );
delete pFont; delete pFont;
} }
} }
@@ -56,8 +62,8 @@ bool FontManager::ExtractGameGlyph(longchar ch, wchar_t &c, Game &g)
void FontManager::ReloadFonts() void FontManager::ReloadFonts()
{ {
for(map<CString, Font*>::iterator i = m_mapPathToFont.begin(); for(map<FontName, Font*>::iterator i = g_mapPathToFont.begin();
i != m_mapPathToFont.end(); ++i) i != g_mapPathToFont.end(); ++i)
{ {
i->second->Reload(); i->second->Reload();
} }
@@ -70,19 +76,19 @@ Font* FontManager::LoadFont( const CString &sFontOrTextureFilePath, CString sCha
// of the same bitmap if there are equivalent but different paths // of the same bitmap if there are equivalent but different paths
// (e.g. "graphics\blah.png" and "..\stepmania\graphics\blah.png" ). // (e.g. "graphics\blah.png" and "..\stepmania\graphics\blah.png" ).
map<CString, Font*>::iterator p = m_mapPathToFont.find(sFontOrTextureFilePath); CHECKPOINT_M( ssprintf("FontManager::LoadFont(%s).", sFontOrTextureFilePath.c_str()) );
if(p != m_mapPathToFont.end()) { const FontName NewName( sFontOrTextureFilePath, sChars );
map<FontName, Font*>::iterator p = g_mapPathToFont.find( NewName );
if( p != g_mapPathToFont.end() )
{
Font *pFont=p->second; Font *pFont=p->second;
// LOG->Trace( ssprintf("FontManager: The Font '%s' now has %d references.", sFontOrTextureFilePath.c_str(), pFont->m_iRefCount) );
pFont->m_iRefCount++; pFont->m_iRefCount++;
return pFont; return pFont;
} }
/* XXX: This will mismatch cached fonts if we load the same font with two
* different sChars. */
Font *f = new Font; Font *f = new Font;
f->Load(sFontOrTextureFilePath, sChars); f->Load(sFontOrTextureFilePath, sChars);
m_mapPathToFont[sFontOrTextureFilePath] = f; g_mapPathToFont[NewName] = f;
return f; return f;
} }
@@ -91,22 +97,20 @@ void FontManager::UnloadFont( Font *fp )
{ {
CHECKPOINT_M( ssprintf("FontManager::UnloadFont(%s).", fp->path.c_str()) ); CHECKPOINT_M( ssprintf("FontManager::UnloadFont(%s).", fp->path.c_str()) );
for( std::map<CString, Font*>::iterator i = m_mapPathToFont.begin(); for( std::map<FontName, Font*>::iterator i = g_mapPathToFont.begin();
i != m_mapPathToFont.end(); ++i) i != g_mapPathToFont.end(); ++i)
{ {
if(i->second == fp) if(i->second != fp)
continue;
i->second->m_iRefCount--;
if( fp->m_iRefCount == 0 )
{ {
i->second->m_iRefCount--; delete i->second; // free the texture
g_mapPathToFont.erase( i ); // and remove the key in the map
if( fp->m_iRefCount == 0 )
{
delete i->second; // free the texture
m_mapPathToFont.erase( i ); // and remove the key in the map
}
// LOG->Trace( "FontManager: '%s' will be deleted. It has %d references.", sFontFilePath.c_str(), pFont->m_iRefCount );
return;
} }
return;
} }
RageException::Throw( "Unloaded an unknown font (%p)", fp ); RageException::Throw( "Unloaded an unknown font (%p)", fp );
-5
View File
@@ -14,7 +14,6 @@
#include "RageUtil.h" #include "RageUtil.h"
#include "Game.h" #include "Game.h"
#include <map>
class Font; class Font;
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@@ -38,10 +37,6 @@ public:
static longchar MakeGameGlyph(wchar_t c, Game g); static longchar MakeGameGlyph(wchar_t c, Game g);
static bool ExtractGameGlyph(longchar ch, wchar_t &c, Game &g); static bool ExtractGameGlyph(longchar ch, wchar_t &c, Game &g);
protected:
// map from file name to a texture holder
map<CString, Font*> m_mapPathToFont;
}; };
extern FontManager* FONT; // global and accessable from anywhere in our program extern FontManager* FONT; // global and accessable from anywhere in our program