New Pasword Input Screen and SMOnline Login

This commit is contained in:
Adam Lowman
2005-01-26 08:50:09 +00:00
parent 73a63247e6
commit 914b8233ee
7 changed files with 309 additions and 349 deletions
+15 -11
View File
@@ -99,7 +99,6 @@ void ScreenManager::ThemeChanged()
// reload shared BGA
m_pSharedBGA->LoadFromAniDir( m_sLastLoadedBackgroundPath );
m_pSharedBGA->PlayCommand( "On" );
}
void ScreenManager::EmptyDeleteQueue()
@@ -214,15 +213,8 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
// DeviceI.device, DeviceI.button, GameI.controller, GameI.button, MenuI.player, MenuI.button, StyleI.player, StyleI.col );
// pass input only to topmost state
if( m_ScreenStack.empty() )
return;
/* If a screen is queued to load, discard other inputs. Coin inputs
* are handled before they get here, so they won't be discarded. */
if( m_sDelayedScreen != "" )
return;
m_ScreenStack.back()->Input( DeviceI, type, GameI, MenuI, StyleI );
if( !m_ScreenStack.empty() )
m_ScreenStack.back()->Input( DeviceI, type, GameI, MenuI, StyleI );
}
@@ -384,7 +376,6 @@ retry:
// any common textures loaded.
BGAnimation *pNewBGA = new BGAnimation;
pNewBGA->LoadFromAniDir( sNewBGA );
pNewBGA->PlayCommand( "On" );
SAFE_DELETE( m_pSharedBGA );
m_pSharedBGA = pNewBGA;
@@ -461,6 +452,19 @@ void ScreenManager::TextEntry( ScreenMessage SM_SendWhenDone, CString sQuestion,
m_MessageSendOnPop = SM_SendWhenDone;
}
void ScreenManager::Password( ScreenMessage SM_SendWhenDone, const CString &sText, void(*OnOK)(CString sPassword), void(*OnCancel)() )
{
if( m_ScreenStack.size() )
m_ScreenStack.back()->HandleScreenMessage( SM_LoseFocus );
// add the new state onto the back of the array
Screen *pNewScreen = new ScreenTextEntry( "ScreenTextEntry", sText, "", OnOK, OnCancel, true );
pNewScreen->Init();
SetFromNewScreen( pNewScreen, true );
m_MessageSendOnPop = SM_SendWhenDone;
}
void ScreenManager::MiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel )
{
if( m_ScreenStack.size() )
+1
View File
@@ -41,6 +41,7 @@ public:
void SetNewScreen( const CString &sName );
void AddNewScreenToTop( const CString &sName, ScreenMessage messageSendOnPop );
void Prompt( ScreenMessage SM_SendWhenDone, const CString &sText, bool bYesNo = false, bool bDefaultAnswer = false, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL );
void Password( ScreenMessage SM_SendWhenDone, const CString &sText, void(*OnOK)(CString sPassword) = NULL, void(*OnCanel)() = NULL );
void TextEntry( ScreenMessage SM_SendWhenDone, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL );
void MiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel = SM_None );
void PopTopScreen( ScreenMessage SM = SM_None );
+136 -195
View File
@@ -1,213 +1,155 @@
#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "global.h"
#include "ScreenSMOnlineLogin.h"
#include "ScreenManager.h"
#include "ThemeManager.h"
#include "RageTimer.h"
#include "ActorUtil.h"
#include "Actor.h"
#include "RageLog.h"
#include "ProfileManager.h"
#include "GameSoundManager.h"
#include "MenuTimer.h"
#include "NetworkSyncManager.h"
#include "RageUtil.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "VirtualKeyboard.h"
#include "GameState.h"
#include "ScreenDimensions.h"
#include "NetworkSyncManager.h"
#include "ScreenTextEntry.h"
#include "crypto/CryptMD5.h"
const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8);
REGISTER_SCREEN_CLASS(ScreenSMOnlineLogin);
REGISTER_SCREEN_CLASS( ScreenSMOnlineLogin );
ScreenSMOnlineLogin::ScreenSMOnlineLogin( const CString& sName ) : ScreenWithMenuElements( sName )
{
m_iPlayer = THEME->GetMetricI( sName, "PlayerNumber" ) - 1;
#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8);
const ScreenMessage SM_PasswordDone = ScreenMessage(SM_User+9);
OptionRowData g_ProfileLine[1] = {
OptionRowData("Profile",false)
};
if ( GAMESTATE->IsPlayerEnabled( (PlayerNumber)m_iPlayer ) )
m_sUserName = GAMESTATE->GetPlayerDisplayName((PlayerNumber)m_iPlayer);
else
m_sUserName = "INVALID";
ScreenSMOnlineLogin::ScreenSMOnlineLogin(CString sClassName) : ScreenOptions(sClassName) {
LOG->Trace( "ScreenSMOnlineLogin::ScreenSMOnlineLogin()" );
m_sprPassword.SetName( "PasswordBG" );
m_sprPassword.Load( THEME->GetPathG( m_sName, "PasswordBG" ) );
m_sprPassword.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND( m_sprPassword );
this->AddChild( &m_sprPassword );
g_ProfileLine[0].choices.clear();
PROFILEMAN->GetLocalProfileNames( g_ProfileLine[0].choices );
m_textTitle.LoadFromFont( THEME->GetPathF(m_sName,"text") );
m_textTitle.SetName( "Title" );
SET_XY_AND_ON_COMMAND( m_textTitle );
this->AddChild( &m_textTitle );
m_textTitle.SetText( NSMAN->GetServerName() );
m_textUserName.LoadFromFont( THEME->GetPathF(m_sName,"text") );
m_textUserName.SetName( "UserName" );
m_textUserName.SetWrapWidthPixels( (int)SCREEN_WIDTH );
SET_XY_AND_ON_COMMAND( m_textUserName );
this->AddChild( &m_textUserName );
//XXX: Yuck, this should be metric'ed out when we get a chance
m_textUserName.SetText( "You are logging on as " + m_sUserName + " if this is incorrect, please change your profile." );
m_textPassword.LoadFromFont( THEME->GetPathF(m_sName,"text") );
m_textPassword.SetName( "Password" );
SET_XY_AND_ON_COMMAND( m_textPassword );
this->AddChild( &m_textPassword );
m_sPassword = "";
m_textLoginMessage.LoadFromFont( THEME->GetPathF(m_sName,"text") );
m_textLoginMessage.SetName( "LoginMessage" );
SET_XY_AND_ON_COMMAND( m_textLoginMessage );
this->AddChild( &m_textLoginMessage );
NSMAN->isSMOLoggedIn[m_iPlayer] = false;
}
void ScreenSMOnlineLogin::Input( const DeviceInput& DeviceI, const InputEventType type,
const GameInput& GameI, const MenuInput& MenuI,
const StyleInput& StyleI )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return;
if( (type != IET_FIRST_PRESS) && (type != IET_SLOW_REPEAT) && (type != IET_FAST_REPEAT ) )
return;
bool bHoldingShift =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
bool bHoldingCtrl =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
switch( DeviceI.button )
{
case KEY_ENTER:
case KEY_KP_ENTER:
if ( m_sPassword != "" )
SendLogin();
return;
break;
case KEY_BACK:
if(!m_sPassword.empty())
m_sPassword = m_sPassword.erase( m_sPassword.size()-1 );
UpdateTextInput();
break;
default:
char c;
c = DeviceI.ToChar();
if( bHoldingShift && !bHoldingCtrl )
{
c = (char)toupper(c);
switch( c )
{
case '`': c='~'; break;
case '1': c='!'; break;
case '2': c='@'; break;
case '3': c='#'; break;
case '4': c='$'; break;
case '5': c='%'; break;
case '6': c='^'; break;
case '7': c='&'; break;
case '8': c='*'; break;
case '9': c='('; break;
case '0': c=')'; break;
case '-': c='_'; break;
case '=': c='+'; break;
case '[': c='{'; break;
case ']': c='}'; break;
case '\'': c='"'; break;
case '\\': c='|'; break;
case ';': c=':'; break;
case ',': c='<'; break;
case '.': c='>'; break;
case '/': c='?'; break;
}
}
if( (c >= ' ') && (!bHoldingCtrl) )
{
m_sPassword += c;
UpdateTextInput();
}
break;
if(!g_ProfileLine[0].choices.size()) {
SCREENMAN->SystemMessage("You Must Define A Profile!");
SCREENMAN->SetNewScreen("ScreenProfileOptions");
}
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
}
else {
InitMenu(INPUTMODE_SHARE_CURSOR, g_ProfileLine, 1);
SOUND->PlayMusic( THEME->GetPathToS("ScreenMachineOptions music"));
Row &row = *m_Rows.back();
BitmapText *bt = row.m_textItems.back();
bt->SetText("Login"); //Change "Exit" Text
}
}
void ScreenSMOnlineLogin::HandleScreenMessage( const ScreenMessage SM )
{
Screen::HandleScreenMessage( SM );
switch( SM )
{
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "PrevScreen") );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "NextScreen") );
break;
case SM_SMOnlinePack:
void ScreenSMOnlineLogin::ImportOptions() {
vector<CString> vsProfiles;
PROFILEMAN->GetLocalProfileIDs( vsProfiles );
CStringArray::iterator iter;
iter = find(
vsProfiles.begin(),
vsProfiles.end(),
PREFSMAN->m_sDefaultLocalProfileID[0] );
if( iter != vsProfiles.end() )
m_Rows[0]->SetOneSelection((PlayerNumber) 0, iter - vsProfiles.begin());
iter = find(
vsProfiles.begin(),
vsProfiles.end(),
PREFSMAN->m_sDefaultLocalProfileID[1] );
if( iter != vsProfiles.end() )
m_Rows[0]->SetOneSelection((PlayerNumber) 1, iter - vsProfiles.begin());
}
void ScreenSMOnlineLogin::ExportOptions() {
vector<CString> vsProfiles;
PROFILEMAN->GetLocalProfileIDs( vsProfiles );
if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 0))
PREFSMAN->m_sDefaultLocalProfileID[0] = vsProfiles[m_Rows[0]->GetOneSelection((PlayerNumber) 0)];
if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 1))
PREFSMAN->m_sDefaultLocalProfileID[0] = vsProfiles[m_Rows[0]->GetOneSelection((PlayerNumber) 1)];
}
void ScreenSMOnlineLogin::GoToPrevScreen() {
SCREENMAN->SetNewScreen(PREV_SCREEN);
}
void ScreenSMOnlineLogin::GoToNextScreen() {
PREFSMAN->SaveGlobalPrefsToDisk();
PROFILEMAN->LoadLocalProfileFromMachine((PlayerNumber) 0);
PROFILEMAN->LoadLocalProfileFromMachine((PlayerNumber) 1); //Update Profiles
if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 0) && GAMESTATE->IsPlayerEnabled((PlayerNumber) 1) &&
(GAMESTATE->GetPlayerDisplayName((PlayerNumber) 0) == GAMESTATE->GetPlayerDisplayName((PlayerNumber) 1))) {
SCREENMAN->SystemMessage("Each Player Needs A Unique Profile!");
SCREENMAN->SetNewScreen("ScreenSMOnlineLogin");
}
else {
m_iPlayer=0;
while(!GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer))
++m_iPlayer;
SCREENMAN->Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter you password.", NULL );
}
}
void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM) {
switch(SM) {
case SM_PasswordDone:
if(!ScreenTextEntry::s_bCancelledLast)
SendLogin(ScreenTextEntry::s_sLastAnswer);
else
SCREENMAN->SetNewScreen(PREV_SCREEN);
break;
case SM_SMOnlinePack:
int ResponceCode = NSMAN->m_SMOnlinePacket.Read1();
if ( ResponceCode == 0 )
{
int Status = NSMAN->m_SMOnlinePacket.Read1();
if ( Status == 0 )
{
NSMAN->isSMOLoggedIn[m_iPlayer] = true;
SCREENMAN->SendMessageToTopScreen( SM_GoToNextScreen );
}
else
{
CString Responce = NSMAN->m_SMOnlinePacket.ReadNT();
m_textLoginMessage.SetText( Responce );
}
if (ResponceCode == 0) {
int Status = NSMAN->m_SMOnlinePacket.Read1();
if(Status == 0) {
NSMAN->isSMOLoggedIn[m_iPlayer++] = true;
if(GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer))
SCREENMAN->Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter you password.", NULL );
else
SCREENMAN->SetNewScreen(NEXT_SCREEN);
}
else {
CString Responce = NSMAN->m_SMOnlinePacket.ReadNT();
SCREENMAN->Password( SM_PasswordDone, Responce + "\n\nYou are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter you password.", NULL );
}
}
//Else we ignore it.
break;
break;
}
}
ScreenOptions::HandleScreenMessage(SM);
}
void ScreenSMOnlineLogin::MenuStart( PlayerNumber pn )
{
SendLogin();
}
void ScreenSMOnlineLogin::MenuStart(PlayerNumber pn,const InputEventType type) {
ScreenOptions::MenuStart(pn,type);
}
void ScreenSMOnlineLogin::MenuBack( PlayerNumber pn )
{
SCREENMAN->SendMessageToTopScreen( SM_GoToPrevScreen );
}
CString ScreenSMOnlineLogin::GetSelectedProfileID() {
vector<CString> vsProfiles;
PROFILEMAN->GetLocalProfileIDs( vsProfiles );
void ScreenSMOnlineLogin::TweenOffScreen()
{
OFF_COMMAND( m_textTitle );
OFF_COMMAND( m_textUserName );
OFF_COMMAND( m_textPassword );
OFF_COMMAND( m_textLoginMessage );
OFF_COMMAND( m_sprPassword );
}
const Row &row = *m_Rows[GetCurrentRow()];
const int Selection = row.GetOneSharedSelection();
if( !Selection )
return "";
return vsProfiles[ Selection-1 ];
}
void ScreenSMOnlineLogin::UpdateTextInput()
{
CString PasswordText;
for ( unsigned i = 0; i < m_sPassword.length(); ++i )
PasswordText+='*';
m_textPassword.SetText( PasswordText );
}
void ScreenSMOnlineLogin::SendLogin()
{
void ScreenSMOnlineLogin::SendLogin(CString sPassword) {
CString PlayerName = GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer);
CString HashedName;
CString PreHashedName;
unsigned char Output[16];
const unsigned char *Input = (unsigned char *)m_sPassword.c_str();
const unsigned char *Input = (unsigned char *)sPassword.c_str();
MD5Context BASE;
@@ -217,7 +159,7 @@ void ScreenSMOnlineLogin::SendLogin()
MD5Init( &BASE );
MD5Update( &BASE, Input, m_sPassword.length());
MD5Update( &BASE, Input, sPassword.length());
MD5Final( Output, &BASE );
@@ -235,20 +177,19 @@ void ScreenSMOnlineLogin::SendLogin()
HashedName += PreHashedName.c_str()[i];
NSMAN->m_SMOnlinePacket.ClearPacket();
NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //Login command
NSMAN->m_SMOnlinePacket.Write1((uint8_t)m_iPlayer); //Player
NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //MD5 hash style
NSMAN->m_SMOnlinePacket.WriteNT(m_sUserName);
NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //Login command
NSMAN->m_SMOnlinePacket.Write1((uint8_t)m_iPlayer); //Player
NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //MD5 hash style
NSMAN->m_SMOnlinePacket.WriteNT(PlayerName);
NSMAN->m_SMOnlinePacket.WriteNT(HashedName);
NSMAN->SendSMOnline( );
}
}
#endif
/*
* (c) 2004 Charles Lohr
* (c) 2004 Charles Lohr Adam Lowman
* All rights reserved.
* Elements from ScreenTextEntry
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
@@ -269,4 +210,4 @@ void ScreenSMOnlineLogin::SendLogin()
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
*/
+14 -37
View File
@@ -1,46 +1,23 @@
/* ScreenSMOnlineLogin - Login for StepMania online */
#ifndef SCREENSMONLINELOGIN_H
#define SCREENSMONLINELOGIN_H
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "Quad.h"
#include "BitmapText.h"
#include "ScreenOptions.h"
class ScreenSMOnlineLogin : public ScreenWithMenuElements
{
public:
ScreenSMOnlineLogin( const CString& sName );
class ScreenSMOnlineLogin : public ScreenOptions {
virtual void Input( const DeviceInput& DeviceI, const InputEventType type,
const GameInput& GameI, const MenuInput& MenuI,
const StyleInput& StyleI );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
public:
ScreenSMOnlineLogin(CString sName);
virtual void HandleScreenMessage(const ScreenMessage SM);
virtual void MenuStart(PlayerNumber pn,const InputEventType type);
void SendLogin(CString sPassword);
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void TweenOffScreen();
void UpdateTextInput();
void SendLogin();
private:
BitmapText m_textTitle;
BitmapText m_textUserName;
BitmapText m_textPassword;
BitmapText m_textLoginMessage;
CString m_sUserName;
CString m_sPassword;
Sprite m_sprPassword;
int m_iPlayer;
private:
void ImportOptions();
void ExportOptions();
void GoToNextScreen();
void GoToPrevScreen();
CString GetSelectedProfileID();
int m_iPlayer;
};
#endif
+9 -25
View File
@@ -22,7 +22,6 @@
CString ScreenTextEntry::s_sLastAnswer = "";
bool ScreenTextEntry::s_bCancelledLast = false;
/* XXX: Don't let the user use internal-use codepoints (those
* that resolve to Unicode codepoints above 0xFFFF); those are
* subject to change and shouldn't be written to .SMs.
@@ -31,9 +30,11 @@ bool ScreenTextEntry::s_bCancelledLast = false;
* a whole UTF-8 character. Better would be to operate in longchars.
*/
//REGISTER_SCREEN_CLASS( ScreenTextEntry );
ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer), void(*OnCancel)() ) :
ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer), void(*OnCancel)(), bool bPassword ) :
Screen( sClassName )
{
m_bPassword = bPassword; // Added Password Support -APL 1/20/05
m_bIsTransparent = true; // draw screens below us
m_pOnOK = OnOK;
@@ -43,7 +44,6 @@ ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString
m_bCancelled = false;
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenPrompt background") );
m_Background.PlayCommand( "On" );
this->AddChild( &m_Background );
m_textQuestion.LoadFromFont( THEME->GetPathToF("Common normal") );
@@ -73,6 +73,12 @@ ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString
void ScreenTextEntry::UpdateText()
{
CString txt = WStringToCString(m_sAnswer);
if(m_bPassword) {
int len = txt.GetLength();
txt = "";
for(int i=0;i<len;++i)
txt += "*";
}
FontCharAliases::ReplaceMarkers(txt);
m_textAnswer.SetText( txt );
}
@@ -177,33 +183,11 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
}
}
//In the event we are using the numpad...
switch ( DeviceI.button )
{
case KEY_KP_C0: c='0'; break;
case KEY_KP_C1: c='1'; break;
case KEY_KP_C2: c='2'; break;
case KEY_KP_C3: c='3'; break;
case KEY_KP_C4: c='4'; break;
case KEY_KP_C5: c='5'; break;
case KEY_KP_C6: c='6'; break;
case KEY_KP_C7: c='7'; break;
case KEY_KP_C8: c='8'; break;
case KEY_KP_C9: c='9'; break;
case KEY_KP_SLASH: c='/'; break;
case KEY_KP_ASTERISK: c='*'; break;
case KEY_KP_HYPHEN: c='-'; break;
case KEY_KP_PLUS: c='+'; break;
case KEY_KP_PERIOD: c='.'; break;
case KEY_KP_EQUAL: c='='; break;
}
if( c >= ' ' )
{
m_sAnswer += c;
UpdateText();
}
break;
}
}
+2 -1
View File
@@ -13,7 +13,7 @@
class ScreenTextEntry : public Screen
{
public:
ScreenTextEntry( CString sName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL );
ScreenTextEntry( CString sName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL, bool bPassword = false );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
@@ -31,6 +31,7 @@ protected:
void UpdateText();
bool m_bPassword;
BGAnimation m_Background;
BitmapText m_textQuestion;
Quad m_rectAnswerBox;