remove unnecessary dependencies on ScreenGameplay
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@@ -0,0 +1,57 @@
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#ifndef GameplayMessages_H
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#define GameplayMessages_H
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#include "ScreenMessage.h"
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// messages sent by Combo
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const ScreenMessage SM_PlayToasty = ScreenMessage(SM_User+104);
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const ScreenMessage SM_100Combo = ScreenMessage(SM_User+200);
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const ScreenMessage SM_200Combo = ScreenMessage(SM_User+201);
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const ScreenMessage SM_300Combo = ScreenMessage(SM_User+202);
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const ScreenMessage SM_400Combo = ScreenMessage(SM_User+203);
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const ScreenMessage SM_500Combo = ScreenMessage(SM_User+204);
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const ScreenMessage SM_600Combo = ScreenMessage(SM_User+205);
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const ScreenMessage SM_700Combo = ScreenMessage(SM_User+206);
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const ScreenMessage SM_800Combo = ScreenMessage(SM_User+207);
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const ScreenMessage SM_900Combo = ScreenMessage(SM_User+208);
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const ScreenMessage SM_1000Combo = ScreenMessage(SM_User+209);
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const ScreenMessage SM_ComboStopped = ScreenMessage(SM_User+210);
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const ScreenMessage SM_ComboContinuing = ScreenMessage(SM_User+211);
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const ScreenMessage SM_MissComboAborted = ScreenMessage(SM_User+212);
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const ScreenMessage SM_BattleTrickLevel1 = ScreenMessage(SM_User+301);
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const ScreenMessage SM_BattleTrickLevel2 = ScreenMessage(SM_User+302);
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const ScreenMessage SM_BattleTrickLevel3 = ScreenMessage(SM_User+303);
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const ScreenMessage SM_BattleDamageLevel1 = ScreenMessage(SM_User+304);
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const ScreenMessage SM_BattleDamageLevel2 = ScreenMessage(SM_User+305);
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const ScreenMessage SM_BattleDamageLevel3 = ScreenMessage(SM_User+306);
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#endif
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/*
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* (c) 2001-2002 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -7,7 +7,7 @@
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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#include "song.h"
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#include "song.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "ScreenGameplay.h"
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#include "GameplayMessages.h"
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#include "StageStats.h"
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#include "StageStats.h"
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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#include "PlayerState.h"
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#include "PlayerState.h"
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@@ -31,6 +31,7 @@
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#include "RageSoundManager.h"
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#include "RageSoundManager.h"
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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#include "PlayerState.h"
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#include "PlayerState.h"
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#include "GameplayMessages.h"
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ThemeMetric<float> GRAY_ARROWS_Y_STANDARD ("Player","ReceptorArrowsYStandard");
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ThemeMetric<float> GRAY_ARROWS_Y_STANDARD ("Player","ReceptorArrowsYStandard");
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ThemeMetric<float> GRAY_ARROWS_Y_REVERSE ("Player","ReceptorArrowsYReverse");
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ThemeMetric<float> GRAY_ARROWS_Y_REVERSE ("Player","ReceptorArrowsYReverse");
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@@ -5,7 +5,7 @@
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#include "Steps.h"
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#include "Steps.h"
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "ScreenGameplay.h"
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#include "GameplayMessages.h"
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#include "GameState.h"
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#include "GameState.h"
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#include "Course.h"
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#include "Course.h"
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#include "SongManager.h"
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#include "SongManager.h"
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@@ -16,6 +16,7 @@
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#include "NetworkSyncManager.h"
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#include "NetworkSyncManager.h"
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#include "PlayerState.h"
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#include "PlayerState.h"
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#include "Style.h"
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#include "Style.h"
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#include "Song.h"
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ScoreKeeperMAX2::ScoreKeeperMAX2(
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ScoreKeeperMAX2::ScoreKeeperMAX2(
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const vector<Song*>& apSongs,
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const vector<Song*>& apSongs,
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@@ -43,6 +43,7 @@
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#include "ScreenDimensions.h"
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#include "ScreenDimensions.h"
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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#include "PlayerState.h"
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#include "PlayerState.h"
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#include "GameplayMessages.h"
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//
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//
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// Defines
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// Defines
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@@ -27,30 +27,6 @@ class Inventory;
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#include "NetworkSyncManager.h"
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#include "NetworkSyncManager.h"
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#include "AutoKeysounds.h"
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#include "AutoKeysounds.h"
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// messages sent by Combo
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const ScreenMessage SM_PlayToasty = ScreenMessage(SM_User+104);
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const ScreenMessage SM_100Combo = ScreenMessage(SM_User+200);
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const ScreenMessage SM_200Combo = ScreenMessage(SM_User+201);
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const ScreenMessage SM_300Combo = ScreenMessage(SM_User+202);
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const ScreenMessage SM_400Combo = ScreenMessage(SM_User+203);
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const ScreenMessage SM_500Combo = ScreenMessage(SM_User+204);
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const ScreenMessage SM_600Combo = ScreenMessage(SM_User+205);
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const ScreenMessage SM_700Combo = ScreenMessage(SM_User+206);
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const ScreenMessage SM_800Combo = ScreenMessage(SM_User+207);
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const ScreenMessage SM_900Combo = ScreenMessage(SM_User+208);
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const ScreenMessage SM_1000Combo = ScreenMessage(SM_User+209);
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const ScreenMessage SM_ComboStopped = ScreenMessage(SM_User+210);
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const ScreenMessage SM_ComboContinuing = ScreenMessage(SM_User+211);
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const ScreenMessage SM_MissComboAborted = ScreenMessage(SM_User+212);
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const ScreenMessage SM_BattleTrickLevel1 = ScreenMessage(SM_User+301);
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const ScreenMessage SM_BattleTrickLevel2 = ScreenMessage(SM_User+302);
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const ScreenMessage SM_BattleTrickLevel3 = ScreenMessage(SM_User+303);
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const ScreenMessage SM_BattleDamageLevel1 = ScreenMessage(SM_User+304);
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const ScreenMessage SM_BattleDamageLevel2 = ScreenMessage(SM_User+305);
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const ScreenMessage SM_BattleDamageLevel3 = ScreenMessage(SM_User+306);
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class LyricsLoader;
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class LyricsLoader;
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class ScreenGameplay : public Screen
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class ScreenGameplay : public Screen
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{
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{
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