localize more strings
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@@ -80,7 +80,7 @@ void ScreenTestLights::Update( float fDeltaTime )
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}
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else
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{
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CString sGameButton = GAMESTATE->GetCurrentGame()->m_szButtonNames[gb];
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CString sGameButton = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), gb );
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s += ssprintf( "controller light: P%d %d %s\n", gc+1, gb, sGameButton.c_str() );
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}
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