localize more strings
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@@ -11,6 +11,7 @@
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#include "PrefsManager.h"
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#include "RageInput.h"
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#include "InputEventPlus.h"
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#include "LocalizedString.h"
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REGISTER_SCREEN_CLASS( ScreenTestInput );
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@@ -47,7 +48,9 @@ ScreenTestInput::~ScreenTestInput()
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LOG->Trace( "ScreenTestInput::~ScreenTestInput()" );
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}
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static LocalizedString CONTROLLER ( "ScreenTestInput", "Controller" );
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static LocalizedString SECONDARY ( "ScreenTestInput", "secondary" );
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static LocalizedString NOT_MAPPED ( "ScreenTestInput", "not mapped" );
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void ScreenTestInput::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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@@ -88,19 +91,19 @@ void ScreenTestInput::Update( float fDeltaTime )
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GameInput gi;
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if( INPUTMAPPER->DeviceToGame(*di,gi) )
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{
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CString sName = GAMESTATE->GetCurrentGame()->m_szButtonNames[gi.button];
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sTemp += ssprintf(" - Controller %d %s", gi.controller+1, sName.c_str() );
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CString sName = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), gi.button );
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sTemp += ssprintf(" - "+CONTROLLER.GetValue()+" %d %s", gi.controller+1, sName.c_str() );
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if( !PREFSMAN->m_bOnlyDedicatedMenuButtons )
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{
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CString sSecondary = GAMEMAN->GetMenuButtonSecondaryFunction( GAMESTATE->GetCurrentGame(), gi.button );
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if( !sSecondary.empty() )
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sTemp += ssprintf(" - (%s secondary)", sSecondary.c_str() );
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MenuButton mb = GAMEMAN->GetMenuButtonSecondaryFunction( GAMESTATE->GetCurrentGame(), gi.button );
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if( mb != MenuButton_INVALID )
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sTemp += ssprintf( " - (%s %s)", MenuButtonToLocalizedString(mb).c_str(), SECONDARY.GetValue().c_str() );
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}
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}
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else
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{
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sTemp += " - not mapped";
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sTemp += " - "+NOT_MAPPED.GetValue();
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}
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CString sComment = INPUTFILTER->GetButtonComment( *di );
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