Fixed wrong score numbers on ScreenGameplay and ScreenEvaluation

This commit is contained in:
Chris Danford
2003-03-28 23:13:32 +00:00
parent e89595cbea
commit 9082e86695
5 changed files with 35 additions and 66 deletions
+9 -50
View File
@@ -31,6 +31,7 @@
#include "ThemeManager.h"
#include "Notes.h"
const int NUM_SCORE_DIGITS = 9;
#define BANNER_FRAME_ON_COMMAND THEME->GetMetric ("ScreenSelectMusic","BannerFrameOnCommand")
#define BANNER_FRAME_OFF_COMMAND THEME->GetMetric ("ScreenSelectMusic","BannerFrameOffCommand")
@@ -153,8 +154,10 @@ ScreenSelectMusic::ScreenSelectMusic()
m_sprHighScoreFrame[p].SetState( p );
this->AddChild( &m_sprHighScoreFrame[p] );
m_HighScore[p].SetDiffuse( PlayerToColor(p) );
this->AddChild( &m_HighScore[p] );
m_textHighScore[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectMusic score numbers") );
m_textHighScore[p].EnableShadow( false );
m_textHighScore[p].SetDiffuse( PlayerToColor(p) );
this->AddChild( &m_textHighScore[p] );
}
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
@@ -209,50 +212,6 @@ void ScreenSelectMusic::DrawPrimitives()
void ScreenSelectMusic::TweenOnScreen()
{
/*
int p;
m_sprBannerFrame.Command( 0, "bounce left", TWEEN_TIME );
m_Banner.FadeOn( 0, "bounce left", TWEEN_TIME );
m_BPMDisplay.FadeOn( 0, "bounce left", TWEEN_TIME );
m_sprStage.FadeOn( 0, "bounce left", TWEEN_TIME );
m_sprCDTitle.FadeOn( 0, "bounce left", TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprDifficultyFrame[p].FadeOn( 0, "fade", TWEEN_TIME );
m_sprMeterFrame[p].FadeOn( 0, "fade", TWEEN_TIME );
}
m_GrooveRadar.TweenOnScreen();
m_textSongOptions.FadeOn( 0, "fade", TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_OptionIconRow[p].FadeOn( 0, "foldy", TWEEN_TIME );
// fOriginalZoomY = m_textPlayerOptions[p].GetZoomY();
// m_textPlayerOptions[p].BeginTweening( TWEEN_TIME );
// m_textPlayerOptions[p].SetTweenZoomY( fOriginalZoomY );
m_DifficultyIcon[p].FadeOn( 0, "foldy", TWEEN_TIME );
m_AutoGenIcon[p].FadeOn( 0, "foldy", TWEEN_TIME );
m_DifficultyMeter[p].FadeOn( 0, "foldy", TWEEN_TIME );
}
m_MusicSortDisplay.FadeOn( 0, "fade", TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprHighScoreFrame[p].FadeOn( 0, SCORE_CONNECTED_TO_MUSIC_WHEEL?"accelerate right":"accelerate left", TWEEN_TIME );
m_HighScore[p].FadeOn( 0, SCORE_CONNECTED_TO_MUSIC_WHEEL?"accelerate right":"accelerate left", TWEEN_TIME );
}
m_MusicWheel.TweenOnScreen();
*/
m_sprBannerFrame.Command( BANNER_FRAME_ON_COMMAND );
m_Banner.Command( BANNER_ON_COMMAND );
m_BPMDisplay.Command( BPM_ON_COMMAND );
@@ -274,7 +233,7 @@ void ScreenSelectMusic::TweenOnScreen()
m_AutoGenIcon[p].Command( AUTOGEN_ICON_ON_COMMAND(p) );
m_DifficultyMeter[p].Command( METER_ON_COMMAND(p) );
m_sprHighScoreFrame[p].Command( SCORE_FRAME_ON_COMMAND(p) );
m_HighScore[p].Command( SCORE_ON_COMMAND(p) );
m_textHighScore[p].Command( SCORE_ON_COMMAND(p) );
}
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
@@ -304,7 +263,7 @@ void ScreenSelectMusic::TweenOffScreen()
m_AutoGenIcon[p].Command( AUTOGEN_ICON_OFF_COMMAND(p) );
m_DifficultyMeter[p].Command( METER_OFF_COMMAND(p) );
m_sprHighScoreFrame[p].Command( SCORE_FRAME_OFF_COMMAND(p) );
m_HighScore[p].Command( SCORE_OFF_COMMAND(p) );
m_textHighScore[p].Command( SCORE_OFF_COMMAND(p) );
}
}
@@ -317,7 +276,7 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
for( int p=0; p<NUM_PLAYERS; p++ )
{
apActorsInScore.push_back( &m_sprHighScoreFrame[p] );
apActorsInScore.push_back( &m_HighScore[p] );
apActorsInScore.push_back( &m_textHighScore[p] );
}
for( unsigned i=0; i<apActorsInScore.size(); i++ )
{
@@ -753,7 +712,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn];
if( m_pNotes && SONGMAN->IsUsingMemoryCard(pn) )
m_HighScore[pn].SetScore( m_pNotes->m_MemCardScores[pn].fScore );
m_textHighScore[pn].SetText( ssprintf("%*.0f", NUM_SCORE_DIGITS, m_pNotes->m_MemCardScores[pn].fScore) );
m_DifficultyIcon[pn].SetFromNotes( pn, pNotes );
if( pNotes && pNotes->IsAutogen() )