remove logs (this stuff predates the crash handler and has been copied

and pasted around since)
This commit is contained in:
Glenn Maynard
2006-01-15 08:51:03 +00:00
parent 2b00a2f62a
commit 9056419cf5
16 changed files with 0 additions and 24 deletions
-2
View File
@@ -26,8 +26,6 @@ REGISTER_SCREEN_CLASS( ScreenTitleMenu );
ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
ScreenSelectMaster( sScreenName )
{
LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
/* XXX We really need two common calls: 1, something run when exiting from gameplay
* (to do this reset), and 2, something run when entering gameplay, to apply default
* options. Having special cases in attract screens and the title menu to reset