remove logs (this stuff predates the crash handler and has been copied
and pasted around since)
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@@ -26,8 +26,6 @@ REGISTER_SCREEN_CLASS( ScreenTitleMenu );
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ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
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ScreenSelectMaster( sScreenName )
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{
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LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
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/* XXX We really need two common calls: 1, something run when exiting from gameplay
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* (to do this reset), and 2, something run when entering gameplay, to apply default
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* options. Having special cases in attract screens and the title menu to reset
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