small barely notable changes
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@@ -2174,8 +2174,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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if( m_PauseController == GameController_Invalid || m_PauseController == input.GameI.controller )
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{
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// IMO, it's better to have this configurable. -DaisuMaster
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if( UNPAUSE_WITH_START )
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this->PauseGame( false );
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if( UNPAUSE_WITH_START ) this->PauseGame( false );
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}
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}
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return;
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