small barely notable changes
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@@ -184,7 +184,10 @@ void Screen::Input( const InputEventPlus &input )
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{
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Message msg("");
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if( m_Codes.InputMessage(input, msg) )
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{
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this->HandleMessage( msg );
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return;
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}
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// Don't send release messages with the default handler.
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switch( input.type )
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