We just changed the song; update sync data. Fixes assert entering jukebox mode.

This commit is contained in:
Ben Anderson
2005-06-07 13:32:35 +00:00
parent e46350693c
commit 8fef7be08d
+2
View File
@@ -94,6 +94,8 @@ void ScreenJukebox::SetSong()
// Found something we can use!
GAMESTATE->m_pCurSong.Set( pSong );
// We just changed the song. Reset the original sync data.
GAMESTATE->ResetOriginalSyncData();
FOREACH_PlayerNumber( p )
GAMESTATE->m_pCurSteps[p].Set( pSteps );