We just changed the song; update sync data. Fixes assert entering jukebox mode.
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@@ -94,6 +94,8 @@ void ScreenJukebox::SetSong()
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// Found something we can use!
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GAMESTATE->m_pCurSong.Set( pSong );
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// We just changed the song. Reset the original sync data.
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GAMESTATE->ResetOriginalSyncData();
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FOREACH_PlayerNumber( p )
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GAMESTATE->m_pCurSteps[p].Set( pSteps );
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