diff --git a/stepmania/src/ScreenJukebox.cpp b/stepmania/src/ScreenJukebox.cpp index 40f3bf1b97..2015035c1e 100644 --- a/stepmania/src/ScreenJukebox.cpp +++ b/stepmania/src/ScreenJukebox.cpp @@ -94,6 +94,8 @@ void ScreenJukebox::SetSong() // Found something we can use! GAMESTATE->m_pCurSong.Set( pSong ); + // We just changed the song. Reset the original sync data. + GAMESTATE->ResetOriginalSyncData(); FOREACH_PlayerNumber( p ) GAMESTATE->m_pCurSteps[p].Set( pSteps );