since m_iMaxHighScoresPerList is configurable, don't bail if records

graphics don't go high enough
This commit is contained in:
Glenn Maynard
2004-03-15 04:27:52 +00:00
parent 725cdd7e5b
commit 8fea22b51d
+8 -2
View File
@@ -728,18 +728,24 @@ void ScreenEvaluation::Init()
{
m_sprMachineRecord[p].Load( THEME->GetPathToG("ScreenEvaluation machine record") );
m_sprMachineRecord[p].SetName( ssprintf("MachineRecordP%d",p+1) );
m_sprMachineRecord[p].SetState( iMachineHighScoreIndex[p] );
m_sprMachineRecord[p].StopAnimating();
SET_XY_AND_ON_COMMAND( m_sprMachineRecord[p] );
if( iMachineHighScoreIndex[p] < m_sprMachineRecord[p].GetNumStates() )
m_sprMachineRecord[p].SetState( iMachineHighScoreIndex[p] );
else
m_sprMachineRecord[p].SetHidden( true );
this->AddChild( &m_sprMachineRecord[p] );
}
if( iPersonalHighScoreIndex[p] != -1 )
{
m_sprPersonalRecord[p].Load( THEME->GetPathToG("ScreenEvaluation personal record") );
m_sprPersonalRecord[p].SetName( ssprintf("PersonalRecordP%d",p+1) );
m_sprPersonalRecord[p].SetState( iPersonalHighScoreIndex[p] );
m_sprPersonalRecord[p].StopAnimating();
SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] );
if( iPersonalHighScoreIndex[p] < m_sprPersonalRecord[p].GetNumStates() )
m_sprPersonalRecord[p].SetState( iPersonalHighScoreIndex[p] );
else
m_sprPersonalRecord[p].SetHidden( true );
this->AddChild( &m_sprPersonalRecord[p] );
}