since m_iMaxHighScoresPerList is configurable, don't bail if records
graphics don't go high enough
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@@ -728,18 +728,24 @@ void ScreenEvaluation::Init()
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{
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m_sprMachineRecord[p].Load( THEME->GetPathToG("ScreenEvaluation machine record") );
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m_sprMachineRecord[p].SetName( ssprintf("MachineRecordP%d",p+1) );
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m_sprMachineRecord[p].SetState( iMachineHighScoreIndex[p] );
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m_sprMachineRecord[p].StopAnimating();
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SET_XY_AND_ON_COMMAND( m_sprMachineRecord[p] );
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if( iMachineHighScoreIndex[p] < m_sprMachineRecord[p].GetNumStates() )
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m_sprMachineRecord[p].SetState( iMachineHighScoreIndex[p] );
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else
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m_sprMachineRecord[p].SetHidden( true );
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this->AddChild( &m_sprMachineRecord[p] );
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}
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if( iPersonalHighScoreIndex[p] != -1 )
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{
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m_sprPersonalRecord[p].Load( THEME->GetPathToG("ScreenEvaluation personal record") );
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m_sprPersonalRecord[p].SetName( ssprintf("PersonalRecordP%d",p+1) );
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m_sprPersonalRecord[p].SetState( iPersonalHighScoreIndex[p] );
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m_sprPersonalRecord[p].StopAnimating();
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SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] );
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if( iPersonalHighScoreIndex[p] < m_sprPersonalRecord[p].GetNumStates() )
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m_sprPersonalRecord[p].SetState( iPersonalHighScoreIndex[p] );
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else
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m_sprPersonalRecord[p].SetHidden( true );
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this->AddChild( &m_sprPersonalRecord[p] );
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}
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