phase out vDefs param
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@@ -28,7 +28,6 @@ void ScreenOptionsEditProfile::BeginScreen()
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{
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m_Original = *GAMESTATE->GetEditLocalProfile();
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vector<OptionRowDefinition> vDefs;
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vector<OptionRowHandler*> vHands;
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Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
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@@ -49,10 +48,9 @@ void ScreenOptionsEditProfile::BeginScreen()
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CHARMAN->GetCharacters( vpCharacters );
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FOREACH_CONST( Character*, vpCharacters, c )
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def.m_vsChoices.push_back( (*c)->GetDisplayName() );
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vDefs.push_back( def );
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}
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InitMenu( vDefs, vHands );
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InitMenu( vHands );
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ScreenOptions::BeginScreen();
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}
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