Don't think this comment is needed.

This commit is contained in:
Jason Felds
2011-07-28 00:29:26 -04:00
parent 10bd01f078
commit 8f66565335
-1
View File
@@ -1115,7 +1115,6 @@ void ScreenEdit::Update( float fDeltaTime )
fLastBeat = m_pSteps->m_Timing.GetBeatFromElapsedTime( fSeconds + 0.5f );
}
// This should be fine: it will convert to the same I believe. -Wolfman2000
float fStopAtSeconds = m_pSteps->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStopPlayingAt) ) + 1;
if( GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fMusicSeconds > fStopAtSeconds )
{