diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 356bd909fd..ff83b6d484 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -1115,7 +1115,6 @@ void ScreenEdit::Update( float fDeltaTime ) fLastBeat = m_pSteps->m_Timing.GetBeatFromElapsedTime( fSeconds + 0.5f ); } - // This should be fine: it will convert to the same I believe. -Wolfman2000 float fStopAtSeconds = m_pSteps->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStopPlayingAt) ) + 1; if( GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fMusicSeconds > fStopAtSeconds ) {