always use 0 for the default texture
This commit is contained in:
@@ -108,7 +108,7 @@ public:
|
||||
RageTexture_Default():
|
||||
RageTexture( RageTextureID() )
|
||||
{
|
||||
m_uTexHandle = DISPLAY->CreateTextureDefault();
|
||||
m_uTexHandle = 0;
|
||||
m_iSourceWidth = m_iSourceHeight = 1;
|
||||
m_iTextureWidth = m_iTextureHeight = 1;
|
||||
m_iImageWidth = m_iImageHeight = 1;
|
||||
|
||||
Reference in New Issue
Block a user