always use 0 for the default texture

This commit is contained in:
Glenn Maynard
2007-02-21 03:54:12 +00:00
parent 87ffd148e8
commit 8f29e21c9f
5 changed files with 1 additions and 7 deletions
+1 -1
View File
@@ -108,7 +108,7 @@ public:
RageTexture_Default():
RageTexture( RageTextureID() )
{
m_uTexHandle = DISPLAY->CreateTextureDefault();
m_uTexHandle = 0;
m_iSourceWidth = m_iSourceHeight = 1;
m_iTextureWidth = m_iTextureHeight = 1;
m_iImageWidth = m_iImageHeight = 1;