add retrobar for dance and kb7, remove kb7's default-p2

This commit is contained in:
AJ Kelly
2010-06-28 20:05:29 -05:00
parent e06b52bc90
commit 8f1f52d494
85 changed files with 309 additions and 108 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 363 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 362 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 350 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 350 B

@@ -0,0 +1,3 @@
return LoadActor("_bar hold explosion bright")..{
CheckpointHitCommand=cmd(diffusealpha,0);
};
Binary file not shown.

After

Width:  |  Height:  |  Size: 507 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 521 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 283 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 283 B

+23
View File
@@ -0,0 +1,23 @@
local t = Def.ActorFrame{
-- normal
Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'receptor base' );
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'PressCommand');
};
-- flashpert
Def.Sprite {
Texture="_bar receptor tap";
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
};
return t;
Binary file not shown.

After

Width:  |  Height:  |  Size: 503 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 505 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 408 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 406 B

@@ -0,0 +1,3 @@
return LoadActor("_bar hold explosion bright")..{
CheckpointHitCommand=cmd(diffusealpha,0);
};
Binary file not shown.

After

Width:  |  Height:  |  Size: 572 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 569 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 303 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 303 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

+15
View File
@@ -0,0 +1,15 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'mine' );
Frame0000=0;
Delay0000=1;
Frame0001=1;
Delay0001=1;
Frame0002=2;
Delay0002=1;
Frame0003=3;
Delay0003=1;
Frame0004=2;
Delay0004=1;
Frame0005=1;
Delay0005=1;
};
@@ -0,0 +1,4 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'tap note' );
Frames = Sprite.LinearFrames( 4, 1 );
};
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

@@ -0,0 +1 @@
Bar Tap explosion bright
Binary file not shown.

After

Width:  |  Height:  |  Size: 750 B

+86
View File
@@ -0,0 +1,86 @@
-- from scratch, with various references.
local Noteskin = ... or {};
-- element redirs
Noteskin.ElementRedirs = {
-- ["element"] = "redir_element";
};
-- button redirs (since this is a bar noteskin, it's all the same)
Noteskin.ButtonRedirs = {
Left = "Bar";
UpLeft = "Bar";
Up = "Bar";
Down = "Bar";
UpRight = "Bar";
Right = "Bar";
};
-- things to blank out
Noteskin.Hide = {
-- ["element"] = true/false;
};
-- rotations
Noteskin.BaseRotX = {
Left = 0;
UpLeft = 0;
Up = 0;
Down = 0;
UpRight = 0;
Right = 0;
};
Noteskin.BaseRotY = {
Left = 0;
UpLeft = 0;
Up = 0;
Down = 0;
UpRight = 0;
Right = 0;
};
local function NoteskinLoader()
local Button = Var "Button"
local Element = Var "Element"
if Noteskin.Hide[Element] then
-- Return a blank element. If SpriteOnly is set, we need to return a
-- sprite; otherwise just return a dummy actor.
local t;
if Var "SpriteOnly" then
t = LoadActor( "_blank" );
else
t = Def.Actor {};
end
return t .. {
cmd(visible,false);
};
end;
-- load element and button, using redirs
local LoadElement = Noteskin.ElementRedirs[Element]
if not LoadElement then
LoadElement = Element;
end;
local LoadButton = Noteskin.ButtonRedirs[Button]
if not LoadButton then
LoadButton = Button;
end;
-- get path to thing
local sPath = NOTESKIN:GetPath( LoadButton, LoadElement );
-- make actor
local t = LoadActor( sPath );
-- apply rotation
t.BaseRotationX=Noteskin.BaseRotX[sButton]
t.BaseRotationY=Noteskin.BaseRotY[sButton]
return t;
end
Noteskin.Load = NoteskinLoader;
Noteskin.CommonLoad = NoteskinLoader;
return Noteskin;
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 506 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 731 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 796 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.9 KiB

+16
View File
@@ -0,0 +1,16 @@
[NoteDisplay]
HoldLetGoGrayPercent=.8
[ReceptorArrow]
InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color(".8,.8,.8,1");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
NoneCommand=finishtweening;zoom,.85;diffusealpha,.9;linear,.11;diffusealpha,1;zoom,1
[ReceptorOverlay]
InitCommand=diffusealpha,0
PressCommand=finishtweening;zoom,1;blend,"BlendMode_Add";diffusealpha,.8;decelerate,0.2;diffusealpha,0.4
LiftCommand=stoptweening;decelerate,.2;diffusealpha,0;zoom,1.2
[HoldGhostArrow]
HoldingOnCommand=diffusealpha,0.625;glowshift;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,.7");effectperiod,.1
HoldingOffCommand=diffusealpha,0
InitCommand=finishtweening;playcommand,"HoldingOff"
-102
View File
@@ -1,102 +0,0 @@
local ret = ... or {};
ret.RedirTable =
{
Key1 = "Key",
Key2 = "Key",
Key3 = "Key",
Key4 = "Space",
Key5 = "Key",
Key6 = "Key",
Key7 = "Key",
};
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
sButton, sElement = OldRedir(sButton, sElement);
-- Instead of separate hold heads, use the tap note graphics.
if sElement == "Hold Head Inactive" or
sElement == "Hold Head Active" or
sElement == "Roll Head Inactive" or
sElement == "Roll Head Active"
then
sElement = "Tap Note";
end
sButton = ret.RedirTable[sButton];
return sButton, sElement;
end
-- To have separate graphics for each hold part:
--[[
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
-- Redirect non-hold, non-roll parts.
if string.find(sElement, "hold") then
return sButton, sElement;
end
return OldRedir(sButton, sElement);
end
]]
local OldFunc = ret.Load;
function ret.Load()
local t = OldFunc();
-- The main "Explosion" part just loads other actors; don't rotate
-- it. The "Hold Explosion" part should not be rotated.
if Var "Element" == "Explosion" or
Var "Element" == "Roll Explosion" or
Var "Element" == "Hold Explosion" then
t.BaseRotationZ = nil;
end
return t;
end
ret.PartsToRotate =
{
["Go Receptor"] = true,
["Ready Receptor"] = true,
["Tap Explosion Bright"] = true,
["Tap Explosion Dim"] = true,
["Tap Note"] = true,
["Hold Head Active"] = true,
["Hold Head Inactive"] = true,
["Roll Head Active"] = true,
["Roll Head Inactive"] = true,
};
ret.Rotate =
{
Key1 = 0,
Key2 = 0,
Key3 = 0,
Key4 = 0,
Key5 = 0,
Key6 = 0,
Key7 = 0,
};
--
-- If a derived skin wants to have separate UpLeft graphics,
-- use this:
--
-- ret.RedirTable.UpLeft = "UpLeft";
-- ret.RedirTable.UpRight = "UpLeft";
-- ret.Rotate.UpLeft = 0;
-- ret.Rotate.UpRight = 90;
--
ret.Blank =
{
["Hold Topcap Active"] = true,
["Hold Topcap Inactive"] = true,
["Roll Topcap Active"] = true,
["Roll Topcap Inactive"] = true,
["Hold Tail Active"] = true,
["Hold Tail Inactive"] = true,
["Roll Tail Active"] = true,
["Roll Tail Inactive"] = true,
};
return ret;
Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.2 KiB

@@ -1 +0,0 @@
return Def.Actor {}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.4 KiB

@@ -1,5 +0,0 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_space', 'tap note' );
-- probably don't need this line
Frames = Sprite.LinearFrames( 1, 1 );
};
Binary file not shown.

Before

Width:  |  Height:  |  Size: 41 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 363 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 362 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 350 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 350 B

@@ -0,0 +1,3 @@
return LoadActor("_bar hold explosion bright")..{
CheckpointHitCommand=cmd(diffusealpha,0);
};
Binary file not shown.

After

Width:  |  Height:  |  Size: 507 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 521 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 283 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 283 B

+23
View File
@@ -0,0 +1,23 @@
local t = Def.ActorFrame{
-- normal
Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'receptor base' );
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'PressCommand');
};
-- flashpert
Def.Sprite {
Texture="_bar receptor tap";
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
};
return t;
Binary file not shown.

After

Width:  |  Height:  |  Size: 503 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 505 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 408 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 406 B

@@ -0,0 +1,3 @@
return LoadActor("_bar hold explosion bright")..{
CheckpointHitCommand=cmd(diffusealpha,0);
};
Binary file not shown.

After

Width:  |  Height:  |  Size: 572 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 569 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 303 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 303 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

+15
View File
@@ -0,0 +1,15 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'mine' );
Frame0000=0;
Delay0000=1;
Frame0001=1;
Delay0001=1;
Frame0002=2;
Delay0002=1;
Frame0003=3;
Delay0003=1;
Frame0004=2;
Delay0004=1;
Frame0005=1;
Delay0005=1;
};
+4
View File
@@ -0,0 +1,4 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'tap note' );
Frames = Sprite.LinearFrames( 4, 1 );
};
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

@@ -0,0 +1 @@
Bar Tap explosion bright
Binary file not shown.

After

Width:  |  Height:  |  Size: 750 B

+93
View File
@@ -0,0 +1,93 @@
-- from scratch, with various references.
local Noteskin = ... or {};
-- element redirs
Noteskin.ElementRedirs = {
-- ["element"] = "redir_element";
};
-- button redirs (since this is a bar noteskin, it's all the same)
Noteskin.ButtonRedirs = {
Left = "Bar";
UpLeft = "Bar";
Up = "Bar";
Down = "Bar";
UpRight = "Bar";
Right = "Bar";
Key1 = "Bar";
Key2 = "Bar";
Key3 = "Bar";
Key4 = "Bar";
Key5 = "Bar";
Key6 = "Bar";
Key7 = "Bar";
};
-- things to blank out
Noteskin.Hide = {
-- ["element"] = true/false;
};
-- rotations
Noteskin.BaseRotX = {
Left = 0;
UpLeft = 0;
Up = 0;
Down = 0;
UpRight = 0;
Right = 0;
};
Noteskin.BaseRotY = {
Left = 0;
UpLeft = 0;
Up = 0;
Down = 0;
UpRight = 0;
Right = 0;
};
local function NoteskinLoader()
local Button = Var "Button"
local Element = Var "Element"
if Noteskin.Hide[Element] then
-- Return a blank element. If SpriteOnly is set, we need to return a
-- sprite; otherwise just return a dummy actor.
local t;
if Var "SpriteOnly" then
t = LoadActor( "_blank" );
else
t = Def.Actor {};
end
return t .. {
cmd(visible,false);
};
end;
-- load element and button, using redirs
local LoadElement = Noteskin.ElementRedirs[Element]
if not LoadElement then
LoadElement = Element;
end;
local LoadButton = Noteskin.ButtonRedirs[Button]
if not LoadButton then
LoadButton = Button;
end;
-- get path to thing
local sPath = NOTESKIN:GetPath( LoadButton, LoadElement );
-- make actor
local t = LoadActor( sPath );
-- apply rotation
t.BaseRotationX=Noteskin.BaseRotX[sButton]
t.BaseRotationY=Noteskin.BaseRotY[sButton]
return t;
end
Noteskin.Load = NoteskinLoader;
Noteskin.CommonLoad = NoteskinLoader;
return Noteskin;
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 506 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 731 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 796 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.9 KiB

+16
View File
@@ -0,0 +1,16 @@
[NoteDisplay]
HoldLetGoGrayPercent=.8
[ReceptorArrow]
InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color(".8,.8,.8,1");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
NoneCommand=finishtweening;zoom,.85;diffusealpha,.9;linear,.11;diffusealpha,1;zoom,1
[ReceptorOverlay]
InitCommand=diffusealpha,0
PressCommand=finishtweening;zoom,1;blend,"BlendMode_Add";diffusealpha,.8;decelerate,0.2;diffusealpha,0.4
LiftCommand=stoptweening;decelerate,.2;diffusealpha,0;zoom,1.2
[HoldGhostArrow]
HoldingOnCommand=diffusealpha,0.625;glowshift;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,.7");effectperiod,.1
HoldingOffCommand=diffusealpha,0
InitCommand=finishtweening;playcommand,"HoldingOff"