handle default font, import fonts, default glyph

This commit is contained in:
Glenn Maynard
2003-01-05 07:55:31 +00:00
parent 8d92a80d40
commit 8f1d3db15b
6 changed files with 203 additions and 5 deletions
+118 -2
View File
@@ -19,6 +19,7 @@
#include "GameDef.h"
#include "IniFile.h"
#include "RageTimer.h"
#include "FontManager.h"
using namespace std;
@@ -114,8 +115,123 @@ CString ThemeManager::GetThemeDirFromName( CString sThemeName )
return THEMES_DIR + sThemeName + "\\";
}
CString ThemeManager::GetPathToFont( CString sAssetCategory, CString sFileName )
{
try_element_again:
sAssetCategory.MakeLower();
sFileName.MakeLower();
const CString sCurrentThemeDir = GetThemeDirFromName( m_sCurThemeName );
const CString sDefaultThemeDir = GetThemeDirFromName( BASE_THEME_NAME );
CStringArray asPossibleElementFilePaths;
///////////////////////////////////////
// Search both the current theme and the default theme dirs for this element
///////////////////////////////////////
static const char *font_masks[] = { "*.png", ".redir", NULL };
static const char *blank_mask[] = { "", NULL };
const char **asset_masks = font_masks;
/* If the theme asset name has an extension, don't add
* a mask. This should only happen with redirs. */
if(sFileName.find_last_of('.') != sFileName.npos)
asset_masks = blank_mask;
int i;
CString path;
for(i = 0; asset_masks[i]; ++i)
{
path = sCurrentThemeDir;
GetDirListing( path + "Fonts\\"+sFileName + asset_masks[i],
asPossibleElementFilePaths, false, true );
}
/* Weed out false matches. (For example, this gets rid of "normal2" when
* we're really looking for "normal".) */
for(i = 0; i < int(asPossibleElementFilePaths.size()); ) {
if(!FontManager::MatchesFont(path + "Fonts\\"+ sFileName, asPossibleElementFilePaths[i]))
asPossibleElementFilePaths.erase(asPossibleElementFilePaths.begin()+i);
else i++;
}
if(asPossibleElementFilePaths.empty())
for(i = 0; asset_masks[i]; ++i)
{
path = sDefaultThemeDir;
GetDirListing( path + "Fonts\\"+ sFileName + asset_masks[i],
asPossibleElementFilePaths, false, true );
}
for(i = 0; i < int(asPossibleElementFilePaths.size()); ) {
if(!FontManager::MatchesFont(path + "Fonts\\"+ sFileName, asPossibleElementFilePaths[i]))
asPossibleElementFilePaths.erase(asPossibleElementFilePaths.begin()+i);
else i++;
}
/* If it's empty, we found nothing. */
if( asPossibleElementFilePaths.empty() )
{
#ifdef _DEBUG
CString sMessage = ssprintf("The theme element %s/%s is missing.",sAssetCategory.GetString(),sFileName.GetString());
switch( MessageBox(NULL, sMessage, "ThemeManager", MB_ABORTRETRYIGNORE ) )
{
case IDRETRY:
goto try_element_again;
break;
case IDABORT:
#endif
RageException::Throw( "Theme element '%s/%s' could not be found in '%s' or '%s'.",
sAssetCategory.GetString(),
sFileName.GetString(),
GetThemeDirFromName(m_sCurThemeName).GetString(),
GetThemeDirFromName(BASE_THEME_NAME).GetString() );
#ifdef _DEBUG
case IDIGNORE:
LOG->Warn(
"Theme element '%s/%s' could not be found in '%s' or '%s'.",
sAssetCategory.GetString(),
sFileName.GetString(),
GetThemeDirFromName(m_sCurThemeName),
GetThemeDirFromName(BASE_THEME_NAME) );
return GetPathTo( sAssetCategory, "_missing" );
break;
}
#endif
}
if( asPossibleElementFilePaths[0].GetLength() > 5 && asPossibleElementFilePaths[0].Right(5) == "redir" ) // this is a redirect file
{
CString sNewFilePath = DerefRedir(asPossibleElementFilePaths[0]);
/* backwards-compatibility hack */
if( sAssetCategory == "fonts" )
sNewFilePath.Replace(" 16x16.png", "");
/* Search again. For example, themes/default/Fonts/foo might redir
* to "Hello"; but "Hello" might be overridden in themes/hot pink/Fonts/Hello. */
/* Strip off the path. */
unsigned pos = sNewFilePath.find_last_of("/\\");
if(pos != sNewFilePath.npos) sNewFilePath = sNewFilePath.substr(pos+1);
sFileName = sNewFilePath;
/* XXX check for loops */
goto try_element_again;
}
/* If we're searching for a font, the return value should be the file
* prefix we searched for; don't resolve it to the complete filename. */
return path + sAssetCategory+"\\"+sFileName;
}
CString ThemeManager::GetPathTo( CString sAssetCategory, CString sFileName )
{
if(sAssetCategory == "Fonts")
return GetPathToFont(sAssetCategory, sFileName);
try_element_again:
sAssetCategory.MakeLower();
sFileName.MakeLower();
@@ -133,14 +249,14 @@ try_element_again:
"*.avi", "*.mpg", "*.mpeg", NULL
};
static const char *sound_masks[] = { ".set", ".mp3", ".ogg", ".wav", ".redir", NULL };
static const char *font_masks[] = { " 16x16.png", ".redir", NULL };
static const char *font_masks[] = { "*.png", ".redir", NULL };
static const char *numbers_masks[] = { " 5x3.png", ".redir", NULL };
static const char *bganimations_masks[] = { ".", ".redir", NULL };
static const char *blank_mask[] = { "", NULL };
const char **asset_masks = NULL;
if( sAssetCategory == "graphics" ) asset_masks = graphic_masks;
else if( sAssetCategory == "sounds" ) asset_masks = sound_masks;
else if( sAssetCategory == "fonts" ) asset_masks = font_masks;
// else if( sAssetCategory == "fonts" ) asset_masks = font_masks;
else if( sAssetCategory == "numbers" ) asset_masks = numbers_masks;
else if( sAssetCategory == "bganimations" ) asset_masks = bganimations_masks;
else ASSERT(0); // Unknown theme asset category