simpler Lua boilerplate
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@@ -125,15 +125,13 @@ void Judgment::HandleMessage( const RString &sMessage )
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class LunaJudgment: public Luna<Judgment>
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{
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public:
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LunaJudgment() { LUA->Register( Register ); }
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static int LoadFromMultiPlayer( T* p, lua_State *L ) { p->LoadFromMultiPlayer( Enum::Check<MultiPlayer>(L, 1) ); return 0; }
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static void Register(lua_State *L)
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LunaJudgment()
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{
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ADD_METHOD( LoadFromMultiPlayer );
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LUA->Register( Register );
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Luna<T>::Register( L );
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ADD_METHOD( LoadFromMultiPlayer );
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}
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};
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