add sort and mode banners, metric for random and roulette scrolling
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@@ -1285,7 +1285,6 @@ void ScreenSelectMusic::AfterMusicChange()
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for( int p=0; p<NUM_PLAYERS; p++ )
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m_iSelection[p] = -1;
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m_Banner.LoadFromGroup( sGroup ); // if this isn't a group, it'll default to the fallback banner
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m_BPMDisplay.NoBPM();
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m_sprCDTitleFront.UnloadTexture();
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m_sprCDTitleBack.UnloadTexture();
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@@ -1296,9 +1295,19 @@ void ScreenSelectMusic::AfterMusicChange()
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switch( m_MusicWheel.GetSelectedType() )
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{
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case TYPE_SECTION:
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m_Banner.LoadFromGroup( sGroup ); // if this isn't a group, it'll default to the fallback banner
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SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic section music");
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break;
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case TYPE_SORT:
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switch( GAMESTATE->m_SortOrder )
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{
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case SORT_SORT_MENU:
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m_Banner.LoadSort();
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break;
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case SORT_MODE_MENU:
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m_Banner.LoadMode();
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break;
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}
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SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic sort music");
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break;
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default:
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