add sort and mode banners, metric for random and roulette scrolling
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@@ -161,6 +161,18 @@ void FadingBanner::LoadAllMusic()
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m_Banner[GetBackIndex()].LoadAllMusic();
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}
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void FadingBanner::LoadSort()
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{
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BeforeChange();
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m_Banner[GetBackIndex()].LoadSort();
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}
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void FadingBanner::LoadMode()
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{
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BeforeChange();
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m_Banner[GetBackIndex()].LoadMode();
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}
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void FadingBanner::LoadFromGroup( CString sGroupName )
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{
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const CString sGroupBannerPath = SONGMAN->GetGroupBannerPath( sGroupName );
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