add GAME_BUTTON_EFFECT_UP, GAME_BUTTON_EFFECT_DOWN
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@@ -26,6 +26,8 @@ static const Game::PerButtonInfo g_CommonButtonInfo[] =
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{ GameButtonType_INVALID }, // GAME_BUTTON_BACK
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{ GameButtonType_INVALID }, // GAME_BUTTON_BACK
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{ GameButtonType_INVALID }, // GAME_BUTTON_COIN
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{ GameButtonType_INVALID }, // GAME_BUTTON_COIN
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{ GameButtonType_INVALID }, // GAME_BUTTON_OPERATOR
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{ GameButtonType_INVALID }, // GAME_BUTTON_OPERATOR
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{ GameButtonType_INVALID }, // GAME_BUTTON_EFFECT_UP
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{ GameButtonType_INVALID }, // GAME_BUTTON_EFFECT_DOWN
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};
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};
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const Game::PerButtonInfo *Game::GetPerButtonInfo( GameButton gb ) const
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const Game::PerButtonInfo *Game::GetPerButtonInfo( GameButton gb ) const
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@@ -27,6 +27,8 @@ enum GameButton
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GAME_BUTTON_BACK,
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GAME_BUTTON_BACK,
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GAME_BUTTON_COIN,
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GAME_BUTTON_COIN,
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GAME_BUTTON_OPERATOR,
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GAME_BUTTON_OPERATOR,
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GAME_BUTTON_EFFECT_UP,
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GAME_BUTTON_EFFECT_DOWN,
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GAME_BUTTON_CUSTOM_01,
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GAME_BUTTON_CUSTOM_01,
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GAME_BUTTON_CUSTOM_02,
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GAME_BUTTON_CUSTOM_02,
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GAME_BUTTON_CUSTOM_03,
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GAME_BUTTON_CUSTOM_03,
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@@ -1040,6 +1040,8 @@ static const InputScheme::GameButtonInfo g_CommonGameButtonInfo[] =
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{ "Back", GAME_BUTTON_BACK },
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{ "Back", GAME_BUTTON_BACK },
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{ "Coin", GAME_BUTTON_COIN },
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{ "Coin", GAME_BUTTON_COIN },
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{ "Operator", GAME_BUTTON_OPERATOR },
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{ "Operator", GAME_BUTTON_OPERATOR },
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{ "EffectUp", GAME_BUTTON_EFFECT_UP },
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{ "EffectDown", GAME_BUTTON_EFFECT_DOWN },
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};
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};
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const InputScheme::GameButtonInfo *InputScheme::GetGameButtonInfo( GameButton gb ) const
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const InputScheme::GameButtonInfo *InputScheme::GetGameButtonInfo( GameButton gb ) const
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