fix slash direction for Xbox

This commit is contained in:
Chris Danford
2003-08-04 00:04:53 +00:00
parent c74333eeb5
commit 8eb277cdce
+21 -21
View File
@@ -39,9 +39,9 @@ UnlockSystem::UnlockSystem()
StagesCleared = 0;
RouletteSeeds = "1";
ReadValues("Data/MemCard.ini"); // in case its ever accessed,
ReadValues("Data" SLASH "MemCard.ini"); // in case its ever accessed,
// we want the values to be available
WriteValues("Data/MemCard.ini"); // create if it does not exist
WriteValues("Data" SLASH "MemCard.ini"); // create if it does not exist
}
void UnlockSystem::RouletteUnlock( const Song *song )
@@ -53,7 +53,7 @@ void UnlockSystem::RouletteUnlock( const Song *song )
return; // already unlocked
RouletteSeeds[p->m_iRouletteSeed] = '1';
WriteValues("Data/MemCard.ini");
WriteValues("Data" SLASH "MemCard.ini");
}
bool UnlockSystem::CourseIsLocked( const Course *course )
@@ -412,88 +412,88 @@ bool UnlockSystem::WriteValues( CString filename)
float UnlockSystem::UnlockAddAP(float credit)
{
ReadValues("Data/MemCard.ini");
ReadValues("Data" SLASH "MemCard.ini");
ArcadePoints += credit;
WriteValues("Data/MemCard.ini");
WriteValues("Data" SLASH "MemCard.ini");
return ArcadePoints;
}
float UnlockSystem::UnlockAddAP(Grade credit)
{
ReadValues("Data/MemCard.ini");
ReadValues("Data" SLASH "MemCard.ini");
if (credit != GRADE_E && credit != GRADE_D)
ArcadePoints += 1;
if (credit == GRADE_AAA)
ArcadePoints += 9;
WriteValues("Data/MemCard.ini");
WriteValues("Data" SLASH "MemCard.ini");
return ArcadePoints;
}
float UnlockSystem::UnlockAddDP(float credit)
{
ReadValues("Data/MemCard.ini");
ReadValues("Data" SLASH "MemCard.ini");
// we don't want to ever take away dance points
if (credit > 0) DancePoints += credit;
WriteValues("Data/MemCard.ini");
WriteValues("Data" SLASH "MemCard.ini");
return DancePoints;
}
float UnlockSystem::UnlockAddSP(float credit)
{
ReadValues("Data/MemCard.ini");
ReadValues("Data" SLASH "MemCard.ini");
SongPoints += credit;
WriteValues("Data/MemCard.ini");
WriteValues("Data" SLASH "MemCard.ini");
return SongPoints;
}
float UnlockSystem::UnlockAddSP(Grade credit)
{
ReadValues("Data/MemCard.ini");
ReadValues("Data" SLASH "MemCard.ini");
const float SongPointsVals[NUM_GRADES] = { -1 /* unused */, 0, 1, 2, 3, 4, 5, 10, 20 };
SongPoints += SongPointsVals[credit];
WriteValues("Data/MemCard.ini");
WriteValues("Data" SLASH "MemCard.ini");
return SongPoints;
}
float UnlockSystem::UnlockClearExtraStage()
{
ReadValues("Data/MemCard.ini");
ReadValues("Data" SLASH "MemCard.ini");
ExtraClearPoints++;
WriteValues("Data/MemCard.ini");
WriteValues("Data" SLASH "MemCard.ini");
return ExtraClearPoints;
}
float UnlockSystem::UnlockFailExtraStage()
{
ReadValues("Data/MemCard.ini");
ReadValues("Data" SLASH "MemCard.ini");
ExtraFailPoints++;
WriteValues("Data/MemCard.ini");
WriteValues("Data" SLASH "MemCard.ini");
return ExtraFailPoints;
}
float UnlockSystem::UnlockClearStage()
{
ReadValues("Data/MemCard.ini");
ReadValues("Data" SLASH "MemCard.ini");
StagesCleared++;
WriteValues("Data/MemCard.ini");
WriteValues("Data" SLASH "MemCard.ini");
return StagesCleared;
}
float UnlockSystem::UnlockToasty()
{
ReadValues("Data/MemCard.ini");
ReadValues("Data" SLASH "MemCard.ini");
ToastyPoints++;
WriteValues("Data/MemCard.ini");
WriteValues("Data" SLASH "MemCard.ini");
return ToastyPoints;
}