From 8eb277cdcef43096be1694cef0a534fb96f232d6 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 4 Aug 2003 00:04:53 +0000 Subject: [PATCH] fix slash direction for Xbox --- stepmania/src/UnlockSystem.cpp | 42 +++++++++++++++++----------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/stepmania/src/UnlockSystem.cpp b/stepmania/src/UnlockSystem.cpp index 50b92a21ac..0d7fb85a16 100644 --- a/stepmania/src/UnlockSystem.cpp +++ b/stepmania/src/UnlockSystem.cpp @@ -39,9 +39,9 @@ UnlockSystem::UnlockSystem() StagesCleared = 0; RouletteSeeds = "1"; - ReadValues("Data/MemCard.ini"); // in case its ever accessed, + ReadValues("Data" SLASH "MemCard.ini"); // in case its ever accessed, // we want the values to be available - WriteValues("Data/MemCard.ini"); // create if it does not exist + WriteValues("Data" SLASH "MemCard.ini"); // create if it does not exist } void UnlockSystem::RouletteUnlock( const Song *song ) @@ -53,7 +53,7 @@ void UnlockSystem::RouletteUnlock( const Song *song ) return; // already unlocked RouletteSeeds[p->m_iRouletteSeed] = '1'; - WriteValues("Data/MemCard.ini"); + WriteValues("Data" SLASH "MemCard.ini"); } bool UnlockSystem::CourseIsLocked( const Course *course ) @@ -412,88 +412,88 @@ bool UnlockSystem::WriteValues( CString filename) float UnlockSystem::UnlockAddAP(float credit) { - ReadValues("Data/MemCard.ini"); + ReadValues("Data" SLASH "MemCard.ini"); ArcadePoints += credit; - WriteValues("Data/MemCard.ini"); + WriteValues("Data" SLASH "MemCard.ini"); return ArcadePoints; } float UnlockSystem::UnlockAddAP(Grade credit) { - ReadValues("Data/MemCard.ini"); + ReadValues("Data" SLASH "MemCard.ini"); if (credit != GRADE_E && credit != GRADE_D) ArcadePoints += 1; if (credit == GRADE_AAA) ArcadePoints += 9; - WriteValues("Data/MemCard.ini"); + WriteValues("Data" SLASH "MemCard.ini"); return ArcadePoints; } float UnlockSystem::UnlockAddDP(float credit) { - ReadValues("Data/MemCard.ini"); + ReadValues("Data" SLASH "MemCard.ini"); // we don't want to ever take away dance points if (credit > 0) DancePoints += credit; - WriteValues("Data/MemCard.ini"); + WriteValues("Data" SLASH "MemCard.ini"); return DancePoints; } float UnlockSystem::UnlockAddSP(float credit) { - ReadValues("Data/MemCard.ini"); + ReadValues("Data" SLASH "MemCard.ini"); SongPoints += credit; - WriteValues("Data/MemCard.ini"); + WriteValues("Data" SLASH "MemCard.ini"); return SongPoints; } float UnlockSystem::UnlockAddSP(Grade credit) { - ReadValues("Data/MemCard.ini"); + ReadValues("Data" SLASH "MemCard.ini"); const float SongPointsVals[NUM_GRADES] = { -1 /* unused */, 0, 1, 2, 3, 4, 5, 10, 20 }; SongPoints += SongPointsVals[credit]; - WriteValues("Data/MemCard.ini"); + WriteValues("Data" SLASH "MemCard.ini"); return SongPoints; } float UnlockSystem::UnlockClearExtraStage() { - ReadValues("Data/MemCard.ini"); + ReadValues("Data" SLASH "MemCard.ini"); ExtraClearPoints++; - WriteValues("Data/MemCard.ini"); + WriteValues("Data" SLASH "MemCard.ini"); return ExtraClearPoints; } float UnlockSystem::UnlockFailExtraStage() { - ReadValues("Data/MemCard.ini"); + ReadValues("Data" SLASH "MemCard.ini"); ExtraFailPoints++; - WriteValues("Data/MemCard.ini"); + WriteValues("Data" SLASH "MemCard.ini"); return ExtraFailPoints; } float UnlockSystem::UnlockClearStage() { - ReadValues("Data/MemCard.ini"); + ReadValues("Data" SLASH "MemCard.ini"); StagesCleared++; - WriteValues("Data/MemCard.ini"); + WriteValues("Data" SLASH "MemCard.ini"); return StagesCleared; } float UnlockSystem::UnlockToasty() { - ReadValues("Data/MemCard.ini"); + ReadValues("Data" SLASH "MemCard.ini"); ToastyPoints++; - WriteValues("Data/MemCard.ini"); + WriteValues("Data" SLASH "MemCard.ini"); return ToastyPoints; }