Let's try that one again.
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@@ -1293,6 +1293,7 @@ Snap to=Snap to
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Selection beat=Selection beat
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Selection beat=Selection beat
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Difficulty=Difficulty
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Difficulty=Difficulty
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Description=Description
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Description=Description
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Chart Name=Chart Name
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Chart Style=Chart Style
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Chart Style=Chart Style
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Step Author=Step Author
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Step Author=Step Author
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Main title=Main title
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Main title=Main title
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@@ -3592,6 +3592,7 @@ DifficultyFormat="%s:\n %s\n"
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RoutinePlayerFormat="%s: %d\n"
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RoutinePlayerFormat="%s: %d\n"
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DescriptionFormat="%s:\n %s\n"
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DescriptionFormat="%s:\n %s\n"
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StepAuthorFormat="%s:\n %s\n"
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StepAuthorFormat="%s:\n %s\n"
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ChartNameFormat="%s:\n %s\n"
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ChartStyleFormat="%s:\n %s\n"
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ChartStyleFormat="%s:\n %s\n"
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MainTitleFormat="%s:\n %s\n"
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MainTitleFormat="%s:\n %s\n"
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SubtitleFormat="%s:\n %s\n"
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SubtitleFormat="%s:\n %s\n"
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+1
-1
@@ -4265,7 +4265,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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}
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}
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static LocalizedString ENTER_NEW_DESCRIPTION( "ScreenEdit", "Enter a new description." );
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static LocalizedString ENTER_NEW_DESCRIPTION( "ScreenEdit", "Enter a new description." );
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static LocalizedString ENTER_NEW_CHART_NAME("SCreenEdit", "Enter a new chart name.");
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static LocalizedString ENTER_NEW_CHART_NAME("ScreenEdit", "Enter a new chart name.");
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static LocalizedString ENTER_NEW_CHART_STYLE( "ScreenEdit", "Enter a new chart style." );
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static LocalizedString ENTER_NEW_CHART_STYLE( "ScreenEdit", "Enter a new chart style." );
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static LocalizedString ENTER_NEW_STEP_AUTHOR( "ScreenEdit", "Enter the author who made this step pattern." );
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static LocalizedString ENTER_NEW_STEP_AUTHOR( "ScreenEdit", "Enter the author who made this step pattern." );
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static LocalizedString ENTER_NEW_METER( "ScreenEdit", "Enter a new meter." );
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static LocalizedString ENTER_NEW_METER( "ScreenEdit", "Enter a new meter." );
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