add branch logic for ScreenSaveSync
logging cleanup
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@@ -72,15 +72,17 @@ end
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function GetGameplayNextScreen()
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function GetGameplayNextScreen()
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Trace( "GetGameplayNextScreen: " )
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Trace( "GetGameplayNextScreen: " )
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local Passed = not AllFailed()
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local Passed = not AllFailed()
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if( Passed ) then
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Trace( " Passed = "..tostring(Passed) )
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Trace( "Passed" )
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Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) )
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else
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Trace( " IsCourseMode = "..tostring(IsCourseMode()) )
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Trace( "Failed" )
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Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
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Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
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Trace( " Event mode = "..tostring(IsEventMode()) )
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if GAMESTATE:IsSyncDataChanged() then
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return "ScreenSaveSync"
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end
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end
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if IsCourseMode() then Trace( "Course mode " ) end
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if IsExtraStage() then Trace( "Ex1" ) end
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if IsExtraStage2() then Trace( "Ex2" ) end
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if IsEventMode() then Trace( "Event mode" ) end
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if Passed or IsCourseMode() or
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if Passed or IsCourseMode() or
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IsExtraStage() or IsExtraStage2()
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IsExtraStage() or IsExtraStage2()
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then
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then
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