fix Update(0) not clearing m_bFirstUpdate (this would also happen previously:

every frame would be m_bFirstUpdate while hibernating)
This commit is contained in:
Glenn Maynard
2005-02-24 21:42:02 +00:00
parent 74e02e55ef
commit 8e35534656
+3 -4
View File
@@ -406,6 +406,9 @@ void Actor::Update( float fDeltaTime )
// LOG->Trace( "Actor::Update( %f )", fDeltaTime );
ASSERT_M( fDeltaTime >= 0, ssprintf("%f",fDeltaTime) );
if( m_bFirstUpdate )
m_bFirstUpdate = false;
{
float fHibernate = m_fHibernateSecondsLeft;
m_fHibernateSecondsLeft -= fDeltaTime;
@@ -464,10 +467,6 @@ void Actor::Update( float fDeltaTime )
}
UpdateTweening( fDeltaTime );
if( m_bFirstUpdate )
m_bFirstUpdate = false;
}
void Actor::BeginTweening( float time, TweenType tt )