remove old comments
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@@ -936,9 +936,7 @@ void Song::ReCalculateRadarValuesAndLastBeat()
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// calculate first/last beat
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//
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/* Many songs have stray, empty song patterns. Ignore them, so
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* they don't force the first beat of the whole song to 0. XXX Should
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* we just delete them, now that new patterns can be created quickly
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* in the editor? */
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* they don't force the first beat of the whole song to 0. */
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if(tempNoteData.GetLastRow() == 0)
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continue;
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