remove old comments
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@@ -329,11 +329,6 @@ float FindLastDisplayedBeat( PlayerNumber pn, int iLastPixelToDraw )
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float fSearchDistance = 10;
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float fLastBeatToDraw = GAMESTATE->m_fSongBeat+fSearchDistance;
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/* With a song that starts with a negative offset, fSearchDistance here can put
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* the result out of range. XXX: 0 does, too; try setting an #OFFSET to -100. */
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// if( GAMESTATE->m_fSongBeat < 0 )
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// fLastBeatToDraw = 0; //fSearchDistance;
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const int NUM_ITERATIONS = 20;
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for( int i=0; i<NUM_ITERATIONS; i++ )
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@@ -345,8 +340,6 @@ float FindLastDisplayedBeat( PlayerNumber pn, int iLastPixelToDraw )
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else // on screen
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fLastBeatToDraw += fSearchDistance;
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// float fOffBy = fYPosWOReverse - iLastPixelToDraw;
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fSearchDistance /= 2;
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}
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