fix EFFECT_TORNADO tweening
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@@ -154,7 +154,7 @@ float ArrowGetXPos( PlayerNumber pn, int iColNum, float fYOffset )
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const float fAdjustedPixelOffset = SCALE( cosf(fRads), -1, 1, fMinX, fMaxX );
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const float fAdjustedPixelOffset = SCALE( cosf(fRads), -1, 1, fMinX, fMaxX );
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fPixelOffsetFromCenter = fAdjustedPixelOffset - fRealPixelOffset;
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fPixelOffsetFromCenter += (fAdjustedPixelOffset - fRealPixelOffset) * fEffects[PlayerOptions::EFFECT_TORNADO];
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}
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}
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if( fEffects[PlayerOptions::EFFECT_DRUNK] > 0 )
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if( fEffects[PlayerOptions::EFFECT_DRUNK] > 0 )
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