clear these; they're global (though we won't create two RageDisplay_D3D
objects in one run)
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@@ -282,10 +282,16 @@ RageDisplay_D3D::~RageDisplay_D3D()
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LOG->Trace( "RageDisplay_D3D::~RageDisplay()" );
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LOG->Trace( "RageDisplay_D3D::~RageDisplay()" );
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if( g_pd3dDevice )
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if( g_pd3dDevice )
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{
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g_pd3dDevice->Release();
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g_pd3dDevice->Release();
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g_pd3dDevice = NULL;
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}
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if( g_pd3d )
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if( g_pd3d )
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{
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g_pd3d->Release();
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g_pd3d->Release();
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g_pd3d = NULL;
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}
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#if !defined(XBOX)
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#if !defined(XBOX)
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if( g_D3D8_Module )
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if( g_D3D8_Module )
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