clean up GRADE_ constant names to match GradeToString
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@@ -158,7 +158,7 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
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break;
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m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
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if ( NSMAN->m_EvalPlayerData[i].grade < GRADE_TIER_03 ) //Yes, hardcoded (I'd like to leave it that way)
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if ( NSMAN->m_EvalPlayerData[i].grade < GRADE_TIER03 ) //Yes, hardcoded (I'd like to leave it that way)
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m_textUsers[i].TurnRainbowOn();
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else
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m_textUsers[i].TurnRainbowOff();
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