remove UseForcedModifiersInBeginner
This commit is contained in:
@@ -367,7 +367,6 @@ void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
|
||||
GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" );
|
||||
GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" );
|
||||
FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" );
|
||||
USE_FORCED_MODIFIERS_IN_BEGINNER.Load( m_sName, "UseForcedModifiersInBeginner" );
|
||||
ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
|
||||
FORCED_MODIFIERS_IN_BEGINNER.Load( m_sName, "ForcedModifiersInBeginner" );
|
||||
|
||||
@@ -903,12 +902,6 @@ void ScreenGameplay::InitSongQueues()
|
||||
|
||||
AttackArray aa;
|
||||
pi->m_asModifiersQueue.push_back( aa );
|
||||
|
||||
if( pSteps->GetDifficulty() == DIFFICULTY_BEGINNER && (bool)USE_FORCED_MODIFIERS_IN_BEGINNER )
|
||||
{
|
||||
pi->GetPlayerState()->m_StagePlayerOptions.FromString( FORCED_MODIFIERS_IN_BEGINNER, true );
|
||||
pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -128,7 +128,6 @@ protected:
|
||||
ThemeMetric<bool> GIVING_UP_GOES_TO_PREV_SCREEN;
|
||||
ThemeMetric<bool> GIVING_UP_GOES_TO_NEXT_SCREEN;
|
||||
ThemeMetric<bool> FAIL_AFTER_30_MISSES;
|
||||
ThemeMetric<bool> USE_FORCED_MODIFIERS_IN_BEGINNER;
|
||||
ThemeMetric<bool> ALLOW_CENTER_1_PLAYER;
|
||||
ThemeMetric<RString> FORCED_MODIFIERS_IN_BEGINNER;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user