remove UseForcedModifiersInBeginner

This commit is contained in:
Glenn Maynard
2006-03-14 05:39:08 +00:00
parent b7d8e85741
commit 8c40e1fb1b
2 changed files with 0 additions and 8 deletions
-7
View File
@@ -367,7 +367,6 @@ void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" );
GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" );
FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" );
USE_FORCED_MODIFIERS_IN_BEGINNER.Load( m_sName, "UseForcedModifiersInBeginner" );
ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
FORCED_MODIFIERS_IN_BEGINNER.Load( m_sName, "ForcedModifiersInBeginner" );
@@ -903,12 +902,6 @@ void ScreenGameplay::InitSongQueues()
AttackArray aa;
pi->m_asModifiersQueue.push_back( aa );
if( pSteps->GetDifficulty() == DIFFICULTY_BEGINNER && (bool)USE_FORCED_MODIFIERS_IN_BEGINNER )
{
pi->GetPlayerState()->m_StagePlayerOptions.FromString( FORCED_MODIFIERS_IN_BEGINNER, true );
pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();
}
}
}
-1
View File
@@ -128,7 +128,6 @@ protected:
ThemeMetric<bool> GIVING_UP_GOES_TO_PREV_SCREEN;
ThemeMetric<bool> GIVING_UP_GOES_TO_NEXT_SCREEN;
ThemeMetric<bool> FAIL_AFTER_30_MISSES;
ThemeMetric<bool> USE_FORCED_MODIFIERS_IN_BEGINNER;
ThemeMetric<bool> ALLOW_CENTER_1_PLAYER;
ThemeMetric<RString> FORCED_MODIFIERS_IN_BEGINNER;