If not shared selection, load everything in init. Don't SET_XY, just do that all in OnCommand.
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@@ -73,7 +73,7 @@ void ScreenSelectMaster::Init()
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}
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else
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{
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FOREACH_HumanPlayer( p )
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FOREACH_ENUM( PlayerNumber, p )
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vpns.push_back( p );
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}
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@@ -121,7 +121,7 @@ void ScreenSelectMaster::Init()
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RString sName = "Icon" "Choice" + mc.m_sName;
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m_vsprIcon[c]->SetName( sName );
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if( USE_ICON_METRICS )
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LOAD_ALL_COMMANDS_AND_SET_XY( m_vsprIcon[c] );
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LOAD_ALL_COMMANDS( m_vsprIcon[c] );
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this->AddChild( m_vsprIcon[c] );
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}
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@@ -162,7 +162,7 @@ void ScreenSelectMaster::Init()
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m_Scroller[*p].SetSecondsPerItem( SCROLLER_SECONDS_PER_ITEM );
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m_Scroller[*p].SetNumSubdivisions( SCROLLER_SUBDIVISIONS );
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m_Scroller[*p].SetName( "Scroller"+PLAYER_APPEND_NO_SPACE(*p) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_Scroller[*p] );
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LOAD_ALL_COMMANDS( m_Scroller[*p] );
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this->AddChild( &m_Scroller[*p] );
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}
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}
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@@ -171,12 +171,12 @@ void ScreenSelectMaster::Init()
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{
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m_sprMore[page].Load( THEME->GetPathG(m_sName, ssprintf("more page%d",page+1)) );
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m_sprMore[page]->SetName( ssprintf("MorePage%d",page+1) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprMore[page] );
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LOAD_ALL_COMMANDS( m_sprMore[page] );
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this->AddChild( m_sprMore[page] );
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m_sprExplanation[page].Load( THEME->GetPathG(m_sName, ssprintf("explanation page%d",page+1)) );
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m_sprExplanation[page]->SetName( ssprintf("ExplanationPage%d",page+1) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprExplanation[page] );
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LOAD_ALL_COMMANDS( m_sprExplanation[page] );
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this->AddChild( m_sprExplanation[page] );
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}
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@@ -260,16 +260,17 @@ void ScreenSelectMaster::BeginScreen()
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CLAMP( m_iChoice[p], 0, (int)m_aGameCommands.size()-1 );
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m_bChosen[p] = false;
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}
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vector<PlayerNumber> vpns;
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if( SHARED_SELECTION )
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if( !SHARED_SELECTION )
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{
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vpns.push_back( PLAYER_1 );
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}
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else
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{
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FOREACH_HumanPlayer( p )
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vpns.push_back( p );
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FOREACH_ENUM( PlayerNumber, pn )
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{
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if( GAMESTATE->IsHumanPlayer(pn) )
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continue;
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if( SHOW_CURSOR )
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m_sprCursor[pn]->SetVisible( false );
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if( SHOW_SCROLLER )
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m_Scroller[pn].SetVisible( false );
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}
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}
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this->UpdateSelectableChoices();
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