debug
remove assert
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@@ -170,10 +170,14 @@ void GameState::BeginGame()
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void CheckStageStats( const StageStats &ss, int p )
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void CheckStageStats( const StageStats &ss, int p )
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{
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{
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if( ss.pSong )
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CHECKPOINT_M( ss.pSong->GetFullTranslitTitle() );
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RAGE_ASSERT_M( ss.playMode < NUM_PLAY_MODES, ssprintf("%i", ss.playMode) );
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RAGE_ASSERT_M( ss.playMode < NUM_PLAY_MODES, ssprintf("%i", ss.playMode) );
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RAGE_ASSERT_M( ss.style < NUM_STYLES, ssprintf("%i", ss.style) );
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RAGE_ASSERT_M( ss.style < NUM_STYLES, ssprintf("%i", ss.style) );
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RAGE_ASSERT_M( ss.pSteps[p]->GetDifficulty() < NUM_DIFFICULTIES, ssprintf("%i", ss.pSteps[p]->GetDifficulty()) );
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RAGE_ASSERT_M( ss.pSteps[p]->GetDifficulty() < NUM_DIFFICULTIES, ssprintf("%i", ss.pSteps[p]->GetDifficulty()) );
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RAGE_ASSERT_M( ss.iMeter[p] < MAX_METER+1, ssprintf("%i", ss.iMeter[p]) );
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/* Meter values can exceed MAX_METER; MAX_METER is just the highest meter value we
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* display/track. */
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// RAGE_ASSERT_M( ss.iMeter[p] < MAX_METER+1, ssprintf("%i", ss.iMeter[p]) );
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}
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}
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void GameState::EndGame()
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void GameState::EndGame()
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