don't allow join after finalized

This commit is contained in:
Chris Danford
2007-03-07 22:00:00 +00:00
parent 6a6f2053eb
commit 8b9a7b1ca7
+1 -1
View File
@@ -313,7 +313,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
// Handle late joining
if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
if( m_SelectionState != SelectionState_Finalized && input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
{
// refresh the steps list so that 2-side StepsTypes will be removed since they're no longer playable
AfterMusicChange();