don't allow join after finalized
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@@ -313,7 +313,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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// Handle late joining
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if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
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if( m_SelectionState != SelectionState_Finalized && input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
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{
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// refresh the steps list so that 2-side StepsTypes will be removed since they're no longer playable
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AfterMusicChange();
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