fix ScreenManager::Draw crash if no screens loaded (never happens normally)

This commit is contained in:
Glenn Maynard
2004-10-16 20:16:07 +00:00
parent 26c3b3f9cd
commit 8b2e9af71e
+1 -1
View File
@@ -484,7 +484,7 @@ void ScreenManager::Draw()
* that'll confuse the "zero out the next update after loading a screen logic.
* If we don't render, don't call BeginFrame or EndFrame. That way, we won't
* clear the buffer, and we won't wait for vsync. */
if( m_ScreenStack.back()->IsFirstUpdate() )
if( m_ScreenStack.size() && m_ScreenStack.back()->IsFirstUpdate() )
return;
if( !DISPLAY->BeginFrame() )