diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index 41a1e58fc7..90adf6769d 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -484,7 +484,7 @@ void ScreenManager::Draw() * that'll confuse the "zero out the next update after loading a screen logic. * If we don't render, don't call BeginFrame or EndFrame. That way, we won't * clear the buffer, and we won't wait for vsync. */ - if( m_ScreenStack.back()->IsFirstUpdate() ) + if( m_ScreenStack.size() && m_ScreenStack.back()->IsFirstUpdate() ) return; if( !DISPLAY->BeginFrame() )